Sunday, February 28, 2016

Mulder & Scully

In honor of their recent return to the small screen, here they are faithfully recreated during their prime in a RPG-style d20 spit and polish.

FBI Special Agent FOX WILLIAM “SPOOKY” MULDER 
(circa Season 6, early 1999)
Male Human Legendary Fast Hero 1/Smart Hero 3/Dedicated Hero 2/Investigator 10; CR 16; LA +1; Medium Humanoid (height 6', weight 170 lb.); Age 37

Init +1; Senses (core) Listen +8, Search +11, Spot +7; Senses (house) Listen/Spot +20, Search +25
Languages English

Defense (core) 22, touch 22, flat-footed 21; Defense (house) 22, touch 16, flat-footed 21; (+1 Dex, +11 class)
hp 75 (16 HD); Mas 12
Fort +7, Ref +8, Will +9
Action Points 15

Speed 30 ft.
Melee unarmed strike +10/+5 (1d4+1 lethal/nonlethal, 20) or
Melee by weapon +10/+5
Ranged SIG-Sauer autoloader +10/+5 (2d6 ballistic, 20, 30 ft., S, 15 box) or
Ranged by weapon +10/+5
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +9; Grp +10
Atk Options Point Blank Shot
Special Qualities legend traits (2)

Abilities Str 12 (11), Dex 12 (11), Con 12, Int 17 (15), Wis 10, Cha 13
'(-)' indicate original ability scores.
Allegiances Dana Scully, the “truth,” good, his family, law, the FBI; Rep +9; San 50
          Note: Due his FBI psychological training and the unique experience of working on the X-Files, Mulder gained a special +5 bonus on his Sanity as a membership perk, and he adds +1 to each die roll upon leveling up when regaining sanity.
Feats Armor Proficiency (light), Attentive, Cautious, Combat Martial Arts, Educated (arcane lore, behavioral sciences, civics, history), Heroic Surge*, Meticulous, Obscure Knowledge (see Past), Open-Minded (see Dark*Matter), Personal Firearms Proficiency, Point Blank Shot, Psionic Skills*, Renown, Simple Weapons Proficiency, Studious
* Bonus feats acquired from the Legend template.
Flaws Pyrophobia (Mulder’s fear of fire imposes a –2 penalty on all attack rolls, checks, and saves so long as any uncontrolled fire remains knowingly close to him. Every minute, he must succeed on a Will save DC 20 to remain near or move toward a wild fire that is within 30 feet of him. Failure means he must stay outside that range. If he is unable to stay outside the range, he suffers the cowering condition. Should he fail the Will save by 5+, he suffers the cowering condition. If he succeeds on the Will save by 10+, he may attempt to take direct action in any space where fire is present.)—Bonus feat: Cautious
Skills (core) Autohypnosis +6, Bluff +8 (+2 after 1 min. of study), Computer Use +8, Concentration +5, Decipher Script +11, Demolitions +5, Disable Device +12, Drive +3, Forgery +10, Gather Information +10, Hide +4, Intimidate +6 (+2 after 1 min. of study), Investigate +18, Knowledge (arcane lore) +14, Knowledge (behavioral sciences) +18, Knowledge (civics) +7, Knowledge (current events) +10, Knowledge (history) +13, Knowledge (popular culture) +7, Knowledge (streetwise) +11, Knowledge (theology and philosophy) +11, Listen +8, Move Silently +4, Psicraft +5, Read/Write English, Research +14, Search +11, Sense Motive +17 (+2 after 1 min. of study), Speak English, Spot +7, Treat Injury +2
Skills (house) Computer Use +9, Control +11, Deduce +25, Demolitions +5, Disable Device +13, Drive +4, Forgery +10, Gather Information +11, Knowledge (arcane lore) +15, Knowledge (behavioral sciences) +20, Knowledge (civics) +7, Knowledge (current events) +11, Knowledge (history) +14, Knowledge (popular culture) +7, Knowledge (streetwise) +12, Knowledge (theology and philosophy) +12, Perceive +20 (+2 on Sense Motive [+4 after 1 min. of study]), Persuade +14 (+2 on Bluff, Intimidate after 1 min. of study), Psicraft +5, Read/Write English, Research +16, Sneak +8, Speak English, Treat Injury +2
Talents (Fast Hero) Evasion
Talents (Smart Hero) Plan, Savant (Knowledge [behavioral sciences])
Talents (Dedicated Hero) Empathy
Talents (Investigator) Contact (low-level, mid-level, high-level), Discern Lie, Nonlethal Force, Profile, Sixth Sense
Starting Occupation Paranormalist (+1 on Knowledge [popular culture], Research; see Dark*Matter)
Possessions (total weight 8 lb.) business outfit (office suit w/overcoat; 6 lb.), SIG-Sauer P226 9mm (+2 on Sleight of Hand to conceal; 2 lb.), concealed carry holster (shoulder; 0.5 lb.), FBI badge, various personal items
Wealth Bonus +12

FBI Special Agent Dr. DANA KATHARINE SCULLY, MD
(circa Season 6, early 1999)
Female Human Legendary Fast Hero 1/Smart Hero 2/Dedicated Hero 2/Field Medic 5/Investigator 5; CR 15; LA +1; Medium Humanoid (height 5' 3", weight 115 lb.); Age 34

Init +1; Senses (core) Listen +10, Search +12, Spot +8; Senses (house) Listen/Spot +17, Search +20
Languages English

Defense 23, touch 23, flat-footed 22; Defensive Martial Arts (+1 Dex, +12 class)
hp 61 (15 HD); Mas 11
Fort +7, Ref +6, Will +12
Action Points 12

Speed 30 ft.
Melee unarmed strike +6/+1 (1d4–1 lethal/nonlethal, 20) or
Melee by weapon +6/+1
Ranged SIG-Sauer autoloader +8/+3 (2d6 ballistic, 20, 30 ft., S, 15 box) or
Ranged by weapon +8/+3
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +7; Grp +6
Atk Options Point Blank Shot
Special Qualities legend traits (1)

Abilities Str 9, Dex 13, Con 11, Int 16 (15), Wis 14 (12), Cha 14
'(-)' indicate original ability scores.
Allegiances Fox Mulder, good, her family, law, the FBI, the “truth”; Rep +8; San 64
          Note: Due her FBI psychological training and the unique experience of working on the X-Files, Scully gained a special +5 bonus on her Sanity as a membership perk, and she adds +1 to each die roll upon leveling up when regaining sanity.
Feats Armor Proficiency (light), Attentive, Combat Martial Arts, Educated (civics, earth and life sciences, history, physical sciences), Defensive Martial Arts, Heroic Surge*, Medical Expert, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Surgery, Trustworthy
* Bonus feat acquired from the Legend template.
Skills (core) Bluff +8 (+2 after 1 min. of study), Computer Use +8, Concentrate +5, Craft (pharmaceutical) +13, Craft (writing) +6, Diplomacy +10 (+2 after 1 min. of study), Disable Device +5, Drive +2, Gather Information +10, Hide +4, Intimidate +7 (+2 after 1 min. of study), Investigate +13, Knowledge (behavioral sciences) +10, Knowledge (civics) +9, Knowledge (current events) +7, Knowledge (earth and life sciences) +19, Knowledge (history) +8, Knowledge (physical sciences) +10, Knowledge (streetwise) +6, Knowledge (technology) +7, Knowledge (theology and philosophy) +7, Listen +10, Move Silently +5, Read/Write English, Research +13, Search +12, Sense Motive +12 (+2 after 1 min. of study), Speak English, Spot +8, Treat Injury +18
Skills (house) Computer Use +8, Control +5, Craft (pharmaceutical) +13, Craft (writing) +6, Deduce +18 (+2 on Investigate, Search), Disable Device +7, Drive +2, Gather Information +12, Knowledge (behavioral sciences) +10, Knowledge (civics) +9, Knowledge (current events) +9, Knowledge (earth and life sciences) +20, Knowledge (history) +8, Knowledge (physical sciences) +11, Knowledge (streetwise) +6, Knowledge (technology) +7, Knowledge (theology and philosophy) +7, Perceive +17 (+2 on Sense Motive [+4 after 1 min. of study]), Persuade +17 (+2 on Bluff, Intimidate after 1 min. of study, +2 on Diplomacy [+4 after 1 min. of study]), Read/Write English, Research +13, Sneak +8, Speak English, Treat Injury +19
Talents (Fast Hero) Evasion
Talents (Smart Hero) Savant (Knowledge [earth and life sciences])
Talents (Dedicated Hero) Empathy
Talents (Field Medic) Expert Healer, Medical Mastery, Medical Specialist +2
Talents (Investigator) Contact (low-level, mid-level), Nonlethal Force, Profile
Starting Occupation (core) Doctor (+1 on Search, Treat Injury as permanent class skill)
Starting Occupation (house) Doctor (+1 on Deduce, Treat Injury as permanent class skill)
Possessions (total weight 8 lb.) business outfit (office suit w/overcoat; 6 lb.), SIG-Sauer P226 9mm (+2 on Sleight of Hand to conceal; 2 lb.), concealed carry holster (shoulder; 0.5 lb.), FBI badge, various personal items
Wealth Bonus +14

Tuesday, February 16, 2016

The Doc and Brock Show

Although Hank and Dean are the titular characters of this, my favorite, action/comedy series, we all know who the show is really about.…

Dr. “DOC” THADDEUS S. “RUSTY” VENTURE, Honorary PhD
(circa Season 1, 2003)
Male Human Fast Hero 1/Smart Hero 2/Techie 4; CR 7; Medium Humanoid (height 5' 7", weight 135 lb.); Age 43
Init +1; Senses (core) Listen +0, Search +4, Spot +2; Senses (house) Listen/Spot +2, Search +4
Languages English

Defense (core) 17, touch 17, flat-footed 16; Defense (house) 17, touch 12, flat-footed 15; (+1 Dex, +6 class)
hp 22 (7 HD); Mas 9
Fort +0, Ref +3, Will +6
Action Points 6

Speed 30 ft.
Melee unarmed strike +2 (1d3-1 nonlethal, 20) or
Melee by weapon +2 or
Ranged by weapon +4
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +3; Grp +2
Atk Options none
Special Qualities none

Abilities Str 8 (9), Dex 12 (13), Con 9 (10), Int 15 (13), Wis 11 (10), Cha 11 (10)
'(-)' indicate original ability scores.
          Note: Doc has aging effects due to middle age.
Allegiances himself, the Venture Family, science, good; Rep +4; San 44
Feats Aircraft Operation (heavy aircraft), Builder (electronic, mechanical), Creative (Craft [writing], Perform [act]), Dodge*, Educated (physical sciences, technology), Renown, Simple Weapons Proficiency
* Since Doc’s Dexterity has lessened with age, he has lost use of this feat.
Skills (core) Computer Use +10, Craft (electronic) +14, Craft (mechanical) +8, Craft (writing) +4, Disable Device +9, Drive +3, Hide +5, Knowledge (current events) +7, Knowledge (physical sciences) +11, Knowledge (technology) +11, Move Silently +5, Perform (act) +2, Pilot +5, Read/Write English, Repair +9, Research +9, Ride +4, Search +4, Speak English, Spot +2
Skills (house) Computer Use +10, Craft (electronic) +14, Craft (mechanical) +8, Craft (writing) +4, Deduce +4, Disable Device +9, Drive +3, Knowledge (current events) +7, Knowledge (physical sciences) +11, Knowledge (technology) +11, Perform (act) +2, Pilot +5, Read/Write English, Repair +9, Research +9, Ride +4, Sneak +9, Speak English, Spot +2
Talents (Fast) Evasion
Talents (Smart) Savant (Craft [electronic])
Talents (Techie) Build Robot, Extreme Machine, Jury-Rig +2
Starting Occupation Heir (Craft [writing] as permanent class skill, +1 on Ride)
Possessions (total weight 3.5 lb.) tailored “speedsuit” (as uniform w/lab coat, pocket protector, & sharpies; 3 lb.), H.E.L.P.eR. (see below), wrist-watch/multi-channel video phone (as universal communicator, from Future; 0.5 lb.), various personal items
Wealth Bonus +17

H.E.L.P.eR. (“Human Electronic Lab Partner Robot”)
CR 1; Medium construct (225 lb.); HD 1d10+10; hp 15; Mas —; Init +1; Spd 30 ft. (wheels), 20 ft. (legs), fly 40 ft. (clumsy); Defense 11, touch 11, flat-footed 10 (+1 Dex); BAB +0; Grp +2; Atk +2 melee (pincer, 1d3+2 nonlethal or piercing, 20) or -2 improvised melee (rotor, 1d6+2 slashing, 20) or +2 melee (plasma cutter, 1d8 fire, 20); or -3 ranged (double machine guns, 2d6 ballistic, 20, 40 ft., 64 box and 64 box); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct; AL the Venture family; SV Fort +0, Ref +1, Will +0; AP 0; Rep +0; Str 14, Dex 13, Con —, Int 12, Wis 10, Cha 5
          Skills: Computer Use +3, Listen +4, Repair +5, Spot +2, Treat Injury +4
          Feats: Surgery

H.E.L.P.eR. has the following systems and accessories (refer to Future):
          Frame: Biodroid
          Locomotion: wheels (desk chair), legs (pair), rotor & air propeller (held internally when not in use)
          Manipulators: pincers (2; -4 on Dex-based skills)
          Armor: none
          Sensors: Class III sensor system
          Skill Software: Computer Use skill chip (2 ranks), Listen skill progit (4 ranks), Repair skill chip (4 ranks), Spot skill chip (2 ranks), Treat Injury skill progit (4 ranks)
          Feat Software: Surgery feat progit
          Ability Upgrades: Strength upgrade, Dexterity upgrade, Intelligence upgrade
          Accessories: AV transmitter, integrated videophone, internal storage unit, remote control unit, tool mounts (2; metal probe; CO2-powered grapple launcher w/collapsible grappling hook and 120 ft. duracable, fully deploys as part of attack action when fired, retract speed 60 ft./move action, concealed in right arm; Note: grapple launcher and rotor blades cannot be used in the same round), vocalizer (though Dr. Venture has neglected to program H.E.L.P.eR. with any useful languages, so all he can do is “beep-boop” to communicate, something the Venture family is surprisingly good at understanding), weapon mounts (2; reciprocating double machine guns [as two linked pairs of TEC-9 machine pistols, set on autofire only] concealed in internal storage, plasma cutter [as fusion torch, see Future, but small size; 1d8 fire damage, 3d8/round to immobile objects] concealed in left arm, improvised rotor blades [see above] concealed in right arm; move action to ready any weapon, full-round action to ready all at once)

BROCK SAMSON
(circa Season 1, 2003)
Male Human Legendary Strong Hero 5/Fast Hero 1/Tough Hero 4/Infiltrator 2/Bodyguard 4; CR 16; Medium Humanoid (height 6' 3", weight 240 lb.); Age early 40s
Init +2; Senses (core) Listen +7, Search +1, Spot +7; Senses (house) Listen/Spot +17, Search +1
Languages English

Defense 25, touch 25, flat-footed 23; Defensive Martial Arts (+2 Dex, +13 class)
hp 137 (16 HD); Mas 18; DR 2/—
Fort +11, Ref +12, Will +4
Action Points 12

Speed 30 ft.
Melee unarmed strike +19/+14/+9 (1d8+7 lethal/nonlethal, 20) or
Melee Bowie knife +19/+14/+9 (1d4+7 piercing or slashing, 18-20) or
Melee by weapon +17/+12/+7
Ranged Bowie knife +15 (1d4+7 piercing, 18-20, 5 ft.) or
Ranged by weapon +14/+9/+4
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +12; Grp +21
Atk Options Great Cleave, Power Attack, Streetfighting
Special Qualities legend traits (1)

Abilities Str 20 (18), Dex 14 (13), Con 18 (17), Int 12, Wis 13, Cha 9
'(-)' indicate original ability scores.
          Note: Although his age would indicate it, Brock has thus far staved off aging effects due to his Winnebago heritage.
Allegiances the Venture family, good, the OSI, chaos; Rep +6; San 59
Feats Aircraft Operation (heavy aircraft), Brawl, Cleave, Combat Martial Arts, Combat Throw, Defensive Martial Arts, Great Cleave, Heroic Surge, Improved Brawl, Intimidating Brute* (see below), Personal Firearms Proficiency, Power Attack, Simple Weapons Proficiency, Streetfighting, Vehicle Expert, Weapon Focus (knife)
* Bonus feat acquired from the Legend template.
          Note: As a member of the OSI, Brock has chosen to receive Aircraft Operation (jet fighters) as his membership perk bonus feat.
Skills (core) Climb +11, Concentrate +10, Drive +9, Hide +8, Intimidate +15 (+2 w/Bowie knife), Jump +10, Knowledge (streetwise) +6, Knowledge (tactics) +6, Listen +7, Move Silently +9, Pilot +8, Read/Write English, Repair +3, Sense Motive +6, Speak English, Spot +7, Survival +5, Swim +9, Tumble +6
Skills (house) Athletics +20, Control +10, Drive +10, Knowledge (streetwise) +6, Knowledge (tactics) +6, Perceive +16, Persuade +9 (+6 on Intimidate, +2 on Intimidate w/Bowie knife), Pilot +8, Read/Write English, Repair +3, Speak English, Sneak +15, Survival +6, Tumble +6
Talents (Strong Hero) Extreme Effort, Improved Melee Smash, Melee Smash
Talents (Fast Hero) Evasion
Talents (Tough Hero) Damage Reduction 2/—
Talents (Infiltrator) Improvised Implements, Sweep
Talents (Bodyguard) Combat Sense +1, Harm’s Way, Sudden Action
Starting Occupation (core) Military (Drive, Move Silently as permanent class skills; Brawl)
Starting Occupation (house) Military (Drive, Sneak as permanent class skills; Brawl)
Possessions (total weight 4 lb.) mastercraft [+1] Bowie knife (1d4 base piercing or slashing damage, 18-20 critical threat range, 5 ft. range increment, +2 on Intimidate when held or worn openly; 2 lb.), casual outfit (polo shirt & pants; 2 lb.), 1969 Dodge Charger (orange w/black top, named “Adrienne,” see below), various personal items
Wealth Bonus +12

Vehicle “Adrienne” (1969 Dodge Charger)
Crew: 1; Pass: 4; Cargo: 250 lb.; Init: –2; Man: –1; Speed: 205 (20); Def: 8; Hard: 8; hp: 37; Size: H; Purchase DC: 29; Res: Lic (+1)
          Accessories: Brock’s car is supercharged to provide greater speed, and features a sturdier body (great for mowing down bad guys) and shatterproof windows. Adrienne is also equipped with an onboard voice-response computer, complete with GPS (adds a +10 equipment bonus on Navigate checks), and a police scanner (see Urban Arcana).

New Feat Intimidating Brute [General]
Prerequisites: Str 15, Intimidate 8 ranks
          Benefit: You use Strength instead of Charisma as the ability modifier for Intimidate checks. Also, once per encounter, after successfully hitting an adjacent opponent with a melee weapon, you may attempt to demoralize them as a free action.
          Normal: You add Charisma to Intimidate checks, and demoralizing opponents is a standard action.

New
 Vehicle 1969 Dodge Charger (mid-size coupe)
Crew: 1; Pass: 4; Cargo: 250 lb.; Init: –2; Man: –1; Speed: 195 (19); Def: 8; Hard: 5; hp: 37; Size: H; Purchase DC: 27; Res: Lic (+1)

The Charger is a mid-size hardtop 2-door “muscle car” powered by a “four-barrel,” 330-horsepower engine with a 4-speed manual transmission. 3-speed manuals and 3- and 4-speed automatics are also available. The Charger is 2 squares wide and 4 squares long.