LEE (from Enter the Dragon, circa 1973)
Medium-size Humanoid (height 5’ 7”, weight 136 lb.); Age 32
* See Blood and Fists
Init +5; Senses (core) Listen +10, Search +1, Spot +3; Senses (house) Listen/Spot +15, Search +1
Languages Cantonese, English
Defense (core) 31, touch 31, flat-footed 31 (+5 Dex, +16 class); Defense (house) 31, touch 23, flat-footed 31 (+5 Dex, +16 class)
hp 133 (18 HD); Mas 16
Fort +13, Ref +18, Will +10
Action Points 13
Speed 35 ft.
Melee unarmed strike +21/+16/+11/+6 (1d4+3 lethal/nonlethal, 20) or
Melee punch +22/+17/+12/+7 (1d6+3, 20) or
Melee punch w/short power +20 (2d6+4, 20) and/or
Melee jab +24/+19/+14/+9 (1d6+3, 20) or
Melee jab w/short power +22 (2d6+4, 20), and/or
Melee kick +22/+17/+12/+7 (1d8+3, 20) or
Melee circle kick +22/+17/+12/+7 (1d10+3, 20), or
Melee jump kick +22 (1d10+7, 20) and/or
Melee flying kick +22 (1d12+14, 20) or
Melee leg sweep +22 (1d8+3 plus trip, 20) and/or
Melee nunchaku +22/+17/+12/+7 (1d6+4 bludgeoning, 19-20) or
Melee by weapon +18/+13/+8/+3
Ranged by weapon +21/+16/+11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +16; Grp +18
Atk Options Block, Circle Kick, Counterstrike, Disarm Block, feint as move action, Flying Kick, grapple attacks (no AoO), Hypnotic Gestures (2d4 HD), Improved Block, Jab, Jump Kick, Ki, Leg Sweep, Short Power, trip attacks (no AoO)
Special Qualities inner strength, ki (3/day), legend (2)
Abilities Str 14 (13), Dex 20 (18), Con 16 (15), Int 13, Wis 17 (16), Cha 14
'(-)' indicate original ability scores.
Allegiances “No way as way,” his family, good, the Shao Lin temple; Rep +4; San 82
Feats Archaic Weapons Proficiency, Block, Boxing, Circle Kick, Combat Martial Arts, Combat Reflexes, Counterstrike, Disarm Block, Flying Kick**, Hypnotic Gestures**, Improved Block, Jab, Jeet Kune Do, Jump Kick, Ki, Leg Sweep, One Inch Punch, Short Power, Simple Weapons Proficiency, Wing Chun, Weapon Finesse
** Bonus feats from the Legend template.
Skills (core) Balance +12, Bluff +10, Climb +9, Concentration +6, Escape Artist +6, Hide +12 (+2 on Hide in at least one-quarter concealment), Intimidate +10, Jump +24, Knowledge (current events) +3, Knowledge (popular culture) +2, Knowledge (philosophy) +7, Listen +10, Meditation +10, Move Silently +12, Read/Write Cantonese, Read/Write English, Sense Motive +8, Speak Cantonese, Speak English, Swim +4, Tumble +14
Male Human Legendary Strong Hero 2/Fast Hero 2/Martial Arts Master* 10/Contemplative Master* 4; LA +1; CR 18
Medium-size Humanoid (height 5’ 7”, weight 136 lb.); Age 32
* See Blood and Fists
Init +5; Senses (core) Listen +10, Search +1, Spot +3; Senses (house) Listen/Spot +15, Search +1
Languages Cantonese, English
Defense (core) 31, touch 31, flat-footed 31 (+5 Dex, +16 class); Defense (house) 31, touch 23, flat-footed 31 (+5 Dex, +16 class)
hp 133 (18 HD); Mas 16
Fort +13, Ref +18, Will +10
Action Points 13
Speed 35 ft.
Melee unarmed strike +21/+16/+11/+6 (1d4+3 lethal/nonlethal, 20) or
Melee punch +22/+17/+12/+7 (1d6+3, 20) or
Melee punch w/short power +20 (2d6+4, 20) and/or
Melee jab +24/+19/+14/+9 (1d6+3, 20) or
Melee jab w/short power +22 (2d6+4, 20), and/or
Melee kick +22/+17/+12/+7 (1d8+3, 20) or
Melee circle kick +22/+17/+12/+7 (1d10+3, 20), or
Melee jump kick +22 (1d10+7, 20) and/or
Melee flying kick +22 (1d12+14, 20) or
Melee leg sweep +22 (1d8+3 plus trip, 20) and/or
Melee nunchaku +22/+17/+12/+7 (1d6+4 bludgeoning, 19-20) or
Melee by weapon +18/+13/+8/+3
Ranged by weapon +21/+16/+11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +16; Grp +18
Atk Options Block, Circle Kick, Counterstrike, Disarm Block, feint as move action, Flying Kick, grapple attacks (no AoO), Hypnotic Gestures (2d4 HD), Improved Block, Jab, Jump Kick, Ki, Leg Sweep, Short Power, trip attacks (no AoO)
Special Qualities inner strength, ki (3/day), legend (2)
Abilities Str 14 (13), Dex 20 (18), Con 16 (15), Int 13, Wis 17 (16), Cha 14
'(-)' indicate original ability scores.
Allegiances “No way as way,” his family, good, the Shao Lin temple; Rep +4; San 82
Feats Archaic Weapons Proficiency, Block, Boxing, Circle Kick, Combat Martial Arts, Combat Reflexes, Counterstrike, Disarm Block, Flying Kick**, Hypnotic Gestures**, Improved Block, Jab, Jeet Kune Do, Jump Kick, Ki, Leg Sweep, One Inch Punch, Short Power, Simple Weapons Proficiency, Wing Chun, Weapon Finesse
** Bonus feats from the Legend template.
Skills (core) Balance +12, Bluff +10, Climb +9, Concentration +6, Escape Artist +6, Hide +12 (+2 on Hide in at least one-quarter concealment), Intimidate +10, Jump +24, Knowledge (current events) +3, Knowledge (popular culture) +2, Knowledge (philosophy) +7, Listen +10, Meditation +10, Move Silently +12, Read/Write Cantonese, Read/Write English, Sense Motive +8, Speak Cantonese, Speak English, Swim +4, Tumble +14
Skills (house) Athletics +23 (+1 on Climb, +2 on Jump), Control +19 (+1 on Balance), Escape Artist +6, Knowledge (current events) +4, Knowledge (popular culture) +3, Knowledge (philosophy) +10, Perceive +15, Persuade +18, Read/Write Cantonese, Read/Write English, Sneak +15 (+2 on Hide, Move Silently, +4 on Hide in at least one-quarter concealment), Speak Cantonese, Speak English, Tumble +16
Talents (Strong Hero) Melee Smash
Talents (Fast Hero) Increased Speed
Talents (Martial Arts Master) Hard Punch 1, Hard Kick 1, Hard Kick 2, Weapon Mastery 1 (nunchaku), Weapon Mastery 2
Talents (Contemplative Master) Acrobatics Mastery, Shadow Mastery
Starting Occupation (core) Athlete (Balance, Tumble as permanent class skills, +1 on Jump; Archaic Weapons Proficiency)
Starting Occupation (house) Athlete (Control, Tumble as permanent class skills, +1 on Jump; Archaic Weapons Proficiency)
Possessions (carried weight 8 lb.) black sneak suit (provides +2 on Hide in at least one-quarter concealment; 2 lb.), climbing rope (50 ft.; knotted to reduce Climb DC; 4 lb.), nunchaku (2 lb.)
Wealth Bonus +6
Talents (Fast Hero) Increased Speed
Talents (Martial Arts Master) Hard Punch 1, Hard Kick 1, Hard Kick 2, Weapon Mastery 1 (nunchaku), Weapon Mastery 2
Talents (Contemplative Master) Acrobatics Mastery, Shadow Mastery
Starting Occupation (core) Athlete (Balance, Tumble as permanent class skills, +1 on Jump; Archaic Weapons Proficiency)
Starting Occupation (house) Athlete (Control, Tumble as permanent class skills, +1 on Jump; Archaic Weapons Proficiency)
Possessions (carried weight 8 lb.) black sneak suit (provides +2 on Hide in at least one-quarter concealment; 2 lb.), climbing rope (50 ft.; knotted to reduce Climb DC; 4 lb.), nunchaku (2 lb.)
Wealth Bonus +6