Tuesday, January 29, 2013

The Hard-boiled Cop

Beloved in both the comics and the classic animated series, this character never made it into the films by name (even though he should have), the MCU officer named "Stephens" in The Dark Knight is a reasonable facsimile. Here's a rendition of Detective Bullock in d20 Modern.

Lt. HARVEY BULLOCK
Male Human Tough Hero 4/Dedicated Hero 1/Investigator 4; CR 9
Medium-size Humanoid (height 5’ 10”, weight 258 lb.); Age late 40s

Init –1; Senses (core) Listen +6, Search +2, Spot +2; Senses (house) Listen/Spot +10, Search +8
Languages English

Defense (core) 15, touch 15, flat-footed 15; Defense (house) 15, touch 10, flat-footed 15; (–1 Dex, +6 class)
hp 70 (9 HD); Mas 14
Fort +6, Ref +2, Will +4
Action Points 6

Speed 30 ft.
Melee unarmed strike +8/+3 (1d6+1 nonlethal, 20) or
Melee by weapon +7/+2 or
Ranged S&W pistol +5/+0 (2d6 ballistic, 20, 30 ft., S, 6 cyl) or
Ranged by weapon +5/+0
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +6; Grp +8
Atk Options Knockout Punch, Nonlethal Force, Point Blank Shot
Special Qualities street traits

Abilities Str 13, Dex 9 (10), Con 14 (15), Int 11 (10), Wis 11 (9), Cha 13 (12)
'(-)' indicate original ability scores.
          Note: Bullock has age penalties and bonuses due to middle age.
Allegiances GCPD, Gotham City, justice, himself, good; Rep +4; San 35
          Note: Bullock suffers from reoccurring fits of alcoholism and depression.
Feats Armor Proficiency (light), Brawl, Hard-eyed (see Ultramodern Firearms), Knockout Punch, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Surface Vehicle Operation (heavy-wheeled), Toughness, Urban Tracking (see Future)
Skills (core) Bluff +4, Drive +3, Gather Information +6, Intimidate +8 (+5 when aiming a firearm), Investigate +6, Knowledge (current events) +3, Knowledge (streetwise) +4, Listen +6, Read/Write English, Search +2, Sense Motive +6, Speak English, Spot +2
Skills (house) Deduce +8, Drive +3, Gather Information +6, Knowledge (current events) +4, Knowledge (streetwise) +6, Perceive +10, Persuade +9 (+3 on Intimidate [and +5 when aiming firearm]), Read/Write English, Speak English
Talents (Tough) Robust, Second Wind (recovers 6 hp, 2/day)
Talents (Dedicated) Skill Emphasis (Intimidate)
Talents (Investigator) Contact (low-level), Nonlethal Force, Profile
Starting Occupation (core) Investigative (Investigate, Sense Motive as permanent class skills; Personal Firearms Proficiency)
Starting Occupation (house) Investigative & Law Enforcement (Deduce, Perceive as permanent class skills; Personal Firearms Proficiency)
Possessions (carried weight 10 lb.) formal outfit (office attire; 3 lb.), overcoat (3 lb.), grey fedora, steel handcuffs (1 lb.), Smith & Wesson Model 64 (2 lb.), concealed carry shoulder holster (0.5 lb.), bottle of whiskey (0.5 lb.), various personal items
Wealth Bonus +8