ALEXANDER “LEX” JOSEPH LUTHOR
Male Human Legendary Strong 3/Smart 6/Charismatic 5/Mastermind* 5; CR 19; LA +1Medium Humanoid (height 6' 2", weight 210 lb.); Age early 40s
* See Urban Arcana
Init +1; Senses (core) Listen +7, Search +12, Spot +5; Senses (house) Listen/Spot +24, Search +28
Languages English, German, Japanese, Latin, Spanish
Defense 19, touch 19, flat-footed 19 (+1 Dex, +8 class); 28, touch 28, flat-footed 28 (-1 size, +5 Dex, +8 class, +6 equipment, in warsuit); Defensive Martial Arts, Dodge
hp 90 (19 HD), 190 (in warsuit); Mas 12
Fort +9, Ref +8, Will +14; +8 on Fort vs fire/heat in war suit
Action Points 14
Speed 30 ft.
Melee unarmed strike +11/+6 (1d4+2 nonlethal/lethal, 20) or
Melee warsuit slam +18/+13 (1d8+9 bludgeoning, 20) or
Melee by weapon +11/+6
Ranged “Avalanche” energy bolts +14/+9 (10d6 energy, 20, 150 feet) or
Ranged guided energy bolt +15 (10d6 to 16d6 energy, 20, 250 feet) or
Ranged by weapon +11/+6
Space 5 ft. by 5 ft. (10 ft. by 10 ft. in warsuit); Reach 5 ft. (10 ft. in warsuit)
Base Atk +10; Grp +11
Atk Options Power Attack, Two-Weapon Fighting
Special Qualities legend traits (4)
Abilities Str 12 (28 in warsuit), Dex 12 (20 in warsuit), Con 12, Int 22 (18), Wis 17, Cha 18
‘(-)’ indicate original ability scores.
Allegiances himself, money, LexCorp, science, evil, Metropolis; Rep +9; San 72
Feats Aircraft Operation (helicopters), Alien Weapons Proficiency* (from Future), Armor Proficiency (light*, medium*, powered*), Builder, Combat Martial Arts, Defensive Martial Arts, Dodge, Educated (earth and life sciences, physical sciences), Gearhead, Iron Will, Personal Firearms Proficiency, Power Attack, Simple Weapons Proficiency, Surface Vehicle Operation (powerboat), Two-Weapon Fighting, Windfall (x2)
* Bonus feats acquired from the Legend template.
Skills (core) Bluff +21, Climb +6, Computer Use +20, Craft (electronic) +20, Craft (chemical) +15, Craft (mechanical) +20, Decipher Script +15, Demolitions +12, Diplomacy +16, Disable Device +14, Drive +5, Forgery +14, Gamble +9, Gather Information +16, Intimidate +15, Investigate +15, Jump +6, Knowledge (arcane lore) +10, Knowledge (art) +10, Knowledge (business) +18, Knowledge (civics) +11, Knowledge (current events) +19, Knowledge (earth and life sciences) +14, Knowledge (history) +11, Knowledge (physical sciences) +16, Knowledge (streetwise) +11, Knowledge (technology) +16, Knowledge (theology and philosophy) +10, Listen +7, Navigate +8, Perform (keyboards) +8, Pilot +5, Profession (industrialist) +10, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Latin, Read/Write Spanish, Repair +14, Research +19, Search +12, Sense Motive +18, Speak English, Speak German, Speak Japanese, Speak Latin, Speak Spanish, Spot +5, Swim +6, Treat Injury +5
Skills (house) Athletics +14, Computer Use +22, Craft (electronic) +22, Craft (chemical) +15, Craft (mechanical) +22, Deduce +28, Demolitions +12, Disable Device +15, Drive +5, Forgery +14, Gamble +9, Gather Information +16, Knowledge (arcane lore) +10, Knowledge (art) +10, Knowledge (business) +18, Knowledge (civics) +11, Knowledge (current events) +22, Knowledge (earth and life sciences) +16, Knowledge (history) +11, Knowledge (physical sciences) +18, Knowledge (streetwise) +12, Knowledge (technology) +18, Knowledge (theology and philosophy) +10, Navigate +8, Perceive +24, Perform (keyboards) +8, Persuade +26, Pilot +5, Profession (industrialist) +10, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Latin, Read/Write Spanish, Repair +16, Research +22, Speak English, Speak German, Speak Japanese, Speak Latin, Speak Spanish, Treat Injury +5
Talents (Strong) Extreme Effort, Melee Smash
Talents (Smart) Exploit Weakness, Savant (Knowledge [current events]), Savant (Research)
Talents (Charismatic) Captivate (DC 19), Charm (females), Favor
Talents (Mastermind) Equipment Connections, Exceptional Minions, Imposing Reputation, Minions, Plan X, Uncanny Dodge 1
Starting Occupation Entrepreneur (Bluff as permanent class skill, +1 on Knowledge [business])
Possessions (carried weight 3 lb.) formal outfit (business suit; 3 lb.)
Wealth Bonus +21 (LexCorp +45)
Luthor’s Warsuit
Large Heavy Assault Mecha (PL 6)
PDC: 46
Features: +16 equipment bonus to Str (bonus +8 from booster mod), +8 equipment bonus to Dexterity (mod), -1 on attacks/Defense, +100 bonus hit points, -4 on Hide, slam attack 1d8 base, move/fly 30 feet (poor maneuverability), reach 10 feet
Equipment Slots (10 total): 1 helmet, 1 back, 1 each left/right arm, 1 each left/right hand, 1 shoulders, 1 torso, 1 boots, 1 bonus (right leg)
Armor: Heat diffusing armor (PL 6) adds +6 equipment bonus to Defense, -5 armor check penalty, +8 equipment bonus on all saves vs fire/heat; PDC 34
Modifications: Maneuvering Thrusters (improves maneuverability 1 step; PL 6, 2 slots: torso, boots; PDC 21), Laser Painter (provides range increment 100 feet, ranged touch attack at 1,000 feet against single target; PL 6, 1 slot: helmet), Sensor Baffler (-10 on Computer Use checks to use sensors against the mecha; PL 6, 1 slot: back), SatCom (mecha sensors boosted to 1,000 miles; PL 6, 1 slot: shoulders), “Avalanche” Variable Charge Energy Weapon (10d6 base energy damage, range increment 150 feet, full round to charge adds +2d6 damage [max charge 3]; PL 7, 2 slots: l/r hand, PDC 26), Nuclear Power Core (+1 bonus slot: right leg, PDC 21), Dexterity Booster (+8 equipment bonus to Dex; PDC 19, 1 slot: right leg), Strength Booster (+8 equipment bonus to Str; PDC 17, 2 slots: l/r arm)
Skills (core) Bluff +21, Climb +6, Computer Use +20, Craft (electronic) +20, Craft (chemical) +15, Craft (mechanical) +20, Decipher Script +15, Demolitions +12, Diplomacy +16, Disable Device +14, Drive +5, Forgery +14, Gamble +9, Gather Information +16, Intimidate +15, Investigate +15, Jump +6, Knowledge (arcane lore) +10, Knowledge (art) +10, Knowledge (business) +18, Knowledge (civics) +11, Knowledge (current events) +19, Knowledge (earth and life sciences) +14, Knowledge (history) +11, Knowledge (physical sciences) +16, Knowledge (streetwise) +11, Knowledge (technology) +16, Knowledge (theology and philosophy) +10, Listen +7, Navigate +8, Perform (keyboards) +8, Pilot +5, Profession (industrialist) +10, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Latin, Read/Write Spanish, Repair +14, Research +19, Search +12, Sense Motive +18, Speak English, Speak German, Speak Japanese, Speak Latin, Speak Spanish, Spot +5, Swim +6, Treat Injury +5
Skills (house) Athletics +14, Computer Use +22, Craft (electronic) +22, Craft (chemical) +15, Craft (mechanical) +22, Deduce +28, Demolitions +12, Disable Device +15, Drive +5, Forgery +14, Gamble +9, Gather Information +16, Knowledge (arcane lore) +10, Knowledge (art) +10, Knowledge (business) +18, Knowledge (civics) +11, Knowledge (current events) +22, Knowledge (earth and life sciences) +16, Knowledge (history) +11, Knowledge (physical sciences) +18, Knowledge (streetwise) +12, Knowledge (technology) +18, Knowledge (theology and philosophy) +10, Navigate +8, Perceive +24, Perform (keyboards) +8, Persuade +26, Pilot +5, Profession (industrialist) +10, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Latin, Read/Write Spanish, Repair +16, Research +22, Speak English, Speak German, Speak Japanese, Speak Latin, Speak Spanish, Treat Injury +5
Talents (Strong) Extreme Effort, Melee Smash
Talents (Smart) Exploit Weakness, Savant (Knowledge [current events]), Savant (Research)
Talents (Charismatic) Captivate (DC 19), Charm (females), Favor
Talents (Mastermind) Equipment Connections, Exceptional Minions, Imposing Reputation, Minions, Plan X, Uncanny Dodge 1
Starting Occupation Entrepreneur (Bluff as permanent class skill, +1 on Knowledge [business])
Possessions (carried weight 3 lb.) formal outfit (business suit; 3 lb.)
Wealth Bonus +21 (LexCorp +45)
Luthor’s Warsuit
Large Heavy Assault Mecha (PL 6)
PDC: 46
Features: +16 equipment bonus to Str (bonus +8 from booster mod), +8 equipment bonus to Dexterity (mod), -1 on attacks/Defense, +100 bonus hit points, -4 on Hide, slam attack 1d8 base, move/fly 30 feet (poor maneuverability), reach 10 feet
Equipment Slots (10 total): 1 helmet, 1 back, 1 each left/right arm, 1 each left/right hand, 1 shoulders, 1 torso, 1 boots, 1 bonus (right leg)
Armor: Heat diffusing armor (PL 6) adds +6 equipment bonus to Defense, -5 armor check penalty, +8 equipment bonus on all saves vs fire/heat; PDC 34
Modifications: Maneuvering Thrusters (improves maneuverability 1 step; PL 6, 2 slots: torso, boots; PDC 21), Laser Painter (provides range increment 100 feet, ranged touch attack at 1,000 feet against single target; PL 6, 1 slot: helmet), Sensor Baffler (-10 on Computer Use checks to use sensors against the mecha; PL 6, 1 slot: back), SatCom (mecha sensors boosted to 1,000 miles; PL 6, 1 slot: shoulders), “Avalanche” Variable Charge Energy Weapon (10d6 base energy damage, range increment 150 feet, full round to charge adds +2d6 damage [max charge 3]; PL 7, 2 slots: l/r hand, PDC 26), Nuclear Power Core (+1 bonus slot: right leg, PDC 21), Dexterity Booster (+8 equipment bonus to Dex; PDC 19, 1 slot: right leg), Strength Booster (+8 equipment bonus to Str; PDC 17, 2 slots: l/r arm)
Male Human Legendary Strong 3/Fast 3/Smart 3/Dedicated 1/Soldier 9/Tracer* 5; CR 25; LA +2
Medium Humanoid (height 6' 4", weight 225 lb.); Age mid-40s
* See Future
Init +11; Senses (core) Listen +11, Search +9, Spot +10; Senses (house) Listen/Spot +28, Search +15
Languages English, Hindi, Italian, Japanese, Latin (read/write only), Mandarin, Russian, Spanish
Defense 33, touch 31, flat-footed 33; Defensive Martial Arts (+5 Dex, +16 class, +2 equip)
hp 240 (24 HD); Mas 21
Fort +15, Ref +19, Will +12
Action Points 18
Speed 40 ft.
Melee unarmed strike +24/+19/+14/+9 (1d6+8 lethal/nonlethal, 19-20) or
Melee ballistic staff +25/+20/+15/+10 (1d6+15 bludgeoning, 19-20) or
Melee ballistic staff +23/+18/+13/+8 (1d6+12 bludgeoning, 19-20) and
Melee ballistic staff +23 (1d6+9, two-weapon) or
Melee katana +25/+20/+15/+10 (2d6+8 slashing, 19-20) or
Melee katana +25/+20/+15/+10 (2d6+11 slashing, 19-20, two-handed) or
Melee by weapon +23/+18/+13/+8
Ranged ballistic staff +22 (2d10 ballistic, 19-20, S, 30 ft., 1 cyl.) or
Ranged sniper rifle +23 (2d10 ballistic, 20, S, 5 box) or
Ranged assault rifle +22/+17/+12/+7 (2d8 ballistic, 20, S/A, 30 box) or
Ranged by weapon +22/+17/+12/+7
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +17; Grp +24
Atk Options Blind-Fight, Burst Fire, Combat Expertise, Double Tap, Improved Feint, Point Blank Shot, Streetfighting, Swift Strike +2d6, Tactical Aid, Two-Weapon Fighting
Special Qualities enhanced Str, Dex, Con & Int (+3 each), legend traits (5)
Abilities Str 23 (18), Dex 20 (15), Con 21 (17), Int 18 (15), Wis 17 (16), Cha 10
‘(-)’ indicate original ability scores.
Allegiances the hit, the Society, law, his family, evil; Rep +9; San 67
Feats Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armor Proficiency (light), Blind-Fight, Brawl, Burst Fire*, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Double Tap, Exotic Melee Weapon Proficiency (katana), Improved Combat Martial Arts, Improved Feint*, Improved Initiative, Lightning Reflexes*, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Simple Weapons Proficiency, Streetfighting, Track, Two-Weapon Fighting*, Urban Tracking, Weapon Focus (katana)*, Weapon Focus (sniper rifle)
Medium Humanoid (height 6' 4", weight 225 lb.); Age mid-40s
* See Future
Init +11; Senses (core) Listen +11, Search +9, Spot +10; Senses (house) Listen/Spot +28, Search +15
Languages English, Hindi, Italian, Japanese, Latin (read/write only), Mandarin, Russian, Spanish
Defense 33, touch 31, flat-footed 33; Defensive Martial Arts (+5 Dex, +16 class, +2 equip)
hp 240 (24 HD); Mas 21
Fort +15, Ref +19, Will +12
Action Points 18
Speed 40 ft.
Melee unarmed strike +24/+19/+14/+9 (1d6+8 lethal/nonlethal, 19-20) or
Melee ballistic staff +25/+20/+15/+10 (1d6+15 bludgeoning, 19-20) or
Melee ballistic staff +23/+18/+13/+8 (1d6+12 bludgeoning, 19-20) and
Melee ballistic staff +23 (1d6+9, two-weapon) or
Melee katana +25/+20/+15/+10 (2d6+8 slashing, 19-20) or
Melee katana +25/+20/+15/+10 (2d6+11 slashing, 19-20, two-handed) or
Melee by weapon +23/+18/+13/+8
Ranged ballistic staff +22 (2d10 ballistic, 19-20, S, 30 ft., 1 cyl.) or
Ranged sniper rifle +23 (2d10 ballistic, 20, S, 5 box) or
Ranged assault rifle +22/+17/+12/+7 (2d8 ballistic, 20, S/A, 30 box) or
Ranged by weapon +22/+17/+12/+7
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +17; Grp +24
Atk Options Blind-Fight, Burst Fire, Combat Expertise, Double Tap, Improved Feint, Point Blank Shot, Streetfighting, Swift Strike +2d6, Tactical Aid, Two-Weapon Fighting
Special Qualities enhanced Str, Dex, Con & Int (+3 each), legend traits (5)
Abilities Str 23 (18), Dex 20 (15), Con 21 (17), Int 18 (15), Wis 17 (16), Cha 10
‘(-)’ indicate original ability scores.
Allegiances the hit, the Society, law, his family, evil; Rep +9; San 67
Feats Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armor Proficiency (light), Blind-Fight, Brawl, Burst Fire*, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Double Tap, Exotic Melee Weapon Proficiency (katana), Improved Combat Martial Arts, Improved Feint*, Improved Initiative, Lightning Reflexes*, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Simple Weapons Proficiency, Streetfighting, Track, Two-Weapon Fighting*, Urban Tracking, Weapon Focus (katana)*, Weapon Focus (sniper rifle)
* Bonus feats acquired from the Legend template.
Skills (core) Balance +12, Bluff +6, Climb +16, Computer Use +11, Demolitions +14, Disable Device +12, Disguise +5, Drive +13, Escape Artist +13, Gather Information +10, Hide +13, Intimidate +13, Investigate +11, Jump +14, Knowledge (current events) +9, Knowledge (history) +8, Knowledge (streetwise) +15, Knowledge (tactics) +19, Knowledge (technology) +11, Listen +11, Move Silently +13, Navigate +11, Pilot +11, Read/Write English, Read/Write Hindi, Read/Write Italian, Read/Write Japanese, Read/Write Latin, Read/Write Mandarin, Read/Write Russian, Read/Write Spanish, Repair +5, Research +9, Search +9, Sense Motive +16, Speak English, Speak Hindi, Speak Italian, Speak Japanese, Speak Mandarin, Speak Russian, Speak Spanish, Spot +10, Survival +9, Swim +12, Treat Injury +5, Tumble +11
Skills (house) Athletics +30, Computer Use +11, Control +12, Deduce +15, Demolitions +14, Disable Device +12, Disguise +5, Drive +13, Escape Artist +13, Gather Information +10, Knowledge (current events) +9, Knowledge (history) +8, Knowledge (streetwise) +15, Knowledge (tactics) +19, Knowledge (technology) +11, Navigate +11, Perceive +28, Persuade +19, Pilot +11, Read/Write English, Read/Write Hindi, Read/Write Italian, Read/Write Japanese, Read/Write Latin, Read/Write Mandarin, Read/Write Russian, Read/Write Spanish, Repair +5, Research +9, Sneak +21, Speak English, Speak Hindi, Speak Italian, Speak Japanese, Speak Mandarin, Speak Russian, Speak Spanish, Survival +9, Treat Injury +5, Tumble +11
Talents (Strong) Improved Melee Smash, Melee Smash
Talents (Fast) Improved Increase Speed, Increase Speed
Talents (Smart) Plan, Savant (Knowledge [tactics])
Talents (Dedicated) Skill Emphasis (Sense Motive)
Talents (Soldier) Greater Weapon Specialization (staff), Improved Critical (staff), Improved Reaction, Tactical Aid, Weapon Focus (staff), Weapon Specialization (staff)
Talents (Tracer) Swift Strike +2d6, Target Species (human), Uncanny Stealth (full speed), Urban Tracking
Starting Occupation Military (Knowledge [tactics], Survival as permanent class skills; Personal Firearms Proficiency)
Possessions (carried weight 36 lb.) mastercraft [+1] ballistic staff (forged from promethium so its hit points and hardness are triple that or normal; fires a single shot ballistic blast; 4 lb.), mastercraft [+1] katana (6 lb.), sniper rifle (16 lb.), assault rifle (8 lb.), promethium armor (equal to light undercover shirt; the armor is poisonous to anyone without a Con score of 20+, and its hardness and hit points are triple that of normal; 2 lb.), various personal items
Wealth Bonus +18
Skills (core) Balance +12, Bluff +6, Climb +16, Computer Use +11, Demolitions +14, Disable Device +12, Disguise +5, Drive +13, Escape Artist +13, Gather Information +10, Hide +13, Intimidate +13, Investigate +11, Jump +14, Knowledge (current events) +9, Knowledge (history) +8, Knowledge (streetwise) +15, Knowledge (tactics) +19, Knowledge (technology) +11, Listen +11, Move Silently +13, Navigate +11, Pilot +11, Read/Write English, Read/Write Hindi, Read/Write Italian, Read/Write Japanese, Read/Write Latin, Read/Write Mandarin, Read/Write Russian, Read/Write Spanish, Repair +5, Research +9, Search +9, Sense Motive +16, Speak English, Speak Hindi, Speak Italian, Speak Japanese, Speak Mandarin, Speak Russian, Speak Spanish, Spot +10, Survival +9, Swim +12, Treat Injury +5, Tumble +11
Skills (house) Athletics +30, Computer Use +11, Control +12, Deduce +15, Demolitions +14, Disable Device +12, Disguise +5, Drive +13, Escape Artist +13, Gather Information +10, Knowledge (current events) +9, Knowledge (history) +8, Knowledge (streetwise) +15, Knowledge (tactics) +19, Knowledge (technology) +11, Navigate +11, Perceive +28, Persuade +19, Pilot +11, Read/Write English, Read/Write Hindi, Read/Write Italian, Read/Write Japanese, Read/Write Latin, Read/Write Mandarin, Read/Write Russian, Read/Write Spanish, Repair +5, Research +9, Sneak +21, Speak English, Speak Hindi, Speak Italian, Speak Japanese, Speak Mandarin, Speak Russian, Speak Spanish, Survival +9, Treat Injury +5, Tumble +11
Talents (Strong) Improved Melee Smash, Melee Smash
Talents (Fast) Improved Increase Speed, Increase Speed
Talents (Smart) Plan, Savant (Knowledge [tactics])
Talents (Dedicated) Skill Emphasis (Sense Motive)
Talents (Soldier) Greater Weapon Specialization (staff), Improved Critical (staff), Improved Reaction, Tactical Aid, Weapon Focus (staff), Weapon Specialization (staff)
Talents (Tracer) Swift Strike +2d6, Target Species (human), Uncanny Stealth (full speed), Urban Tracking
Starting Occupation Military (Knowledge [tactics], Survival as permanent class skills; Personal Firearms Proficiency)
Possessions (carried weight 36 lb.) mastercraft [+1] ballistic staff (forged from promethium so its hit points and hardness are triple that or normal; fires a single shot ballistic blast; 4 lb.), mastercraft [+1] katana (6 lb.), sniper rifle (16 lb.), assault rifle (8 lb.), promethium armor (equal to light undercover shirt; the armor is poisonous to anyone without a Con score of 20+, and its hardness and hit points are triple that of normal; 2 lb.), various personal items
Wealth Bonus +18
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