Having presented the main Bat-villains featured in the Nolanverse of films, let's delve into a couple allies of the Dark Knight Detective. First up, loyal servant and confidant of the Wayne Family:
Male Human Strong Hero 1/Fast Hero 1/Smart Hero 1/Dedicated Hero 9; CR 12
Medium-size Humanoid (height 5’ 10”, weight 160 lb.); Age early 70s
Init +1; Senses (core) Listen +10, Search +7, Spot +10; (house) Listen/Spot +19, Search +11
Languages English, French, German
Defense 20, touch 20, flat-footed 19 (+1 Dex, +9 class); Defensive Martial Arts
hp 40 (11 HD); Mas 11
Fort +5, Ref +5, Will +11
Action Points 8
Speed 30 ft.
Melee unarmed strike +7/+2 (1d4 lethal/nonlethal, 20) or
Melee by weapon +7/+2
Ranged Mossberg shotgun +8/+3 (2d8 ballistic, 20, 30 ft., S, 6 int.) or
Ranged by weapon +8/+3
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +7; Grp +7
Atk Options Combat Expertise
Special Qualities none
Abilities Str 10 (13), Dex 12 (15), Con 11 (14), Int 15 (13), Wis 19 (15), Cha 16 (13)
'(-)' indicate original ability scores.
Note: Alfred has age penalties and bonuses due to old age.
Allegiances the Wayne Family, good, the Bat Family, the British Crown; Rep +4; San 94
Feats Alertness, Attentive, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Iron Will, Meticulous, Personal Firearms Proficiency, Simple Weapons Proficiency, Surgery, Trustworthy, Windfall
Skills (core) Bluff +7 (+9 after 1 min. of study), Computer Use +6, Diplomacy +8 (+9 after 1 min. of study), Disable Device +6, Disguise +6, Drive +6, Forgery +6, Gather Information +8, Investigate +7, Knowledge (behavioral sciences) +6, Knowledge (streetwise) +9, Knowledge (tactics) +6, Listen +10, Perform (act) +6 (+9 after 1 min. of study), Pilot +4, Profession (butler) +13, Profession (chef) +8, Read/Write English, Read/Write French, Read/Write German, Repair +6, Research +5, Search +7, Sense Motive +11 (+9 after 1 min. of study), Speak English, Speak French, Speak German, Spot +10, Survival +6, Swim +2, Treat Injury +15, Tumble +4
Skills (house) Computer Use +6, Deduce +9 (+2 on Investigate, Search), Disable Device +6, Disguise +6, Drive +6, Forgery +6, Gather Information +8, Knowledge (behavioral sciences) +6, Knowledge (streetwise) +9, Knowledge (tactics) +6, Perceive +19 (+9 on Sense Motive after 1 min. of study), Perform (act) +6 (+9 after 1 min. of study), Persuade +10 (+2 on Diplomacy [+9 after 1 min. of study]), Pilot +4, Profession (butler) +13, Profession (chef) +8, Read/Write English, Read/Write French, Read/Write German, Repair +6, Research +5, Speak English, Speak French, Speak German, Survival +6, Swim +2, Treat Injury +15, Tumble +4Talents (Strong) Extreme Effort
Talents (Fast) Evasion
Talents (Smart) Savant (Knowledge [streetwise])
Talents (Dedicated) Empathy, Faith, Healing Knack, Intuition, Skill Emphasis (Treat Injury)
Starting Occupation Military (Drive, Pilot as permanent class skills; Personal Firearms Proficiency)
Possessions (carried weight 10 lb.) dustpan, formal outfit (English butler's suit; 3 lb.), hand broom, Mossberg 12-gauge Model 500 ATP6C (7 lb.), various personal items
Wealth Bonus +16
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