Tuesday, August 7, 2012

The Commish

And now, the hero cop.

Commissioner JAMES “JIM” WORTHINGTON GORDON 
Male Human Strong Hero 1/Dedicated Hero 3/Investigator 9; CR 13
Medium-size Humanoid (height 5’ 11”, weight 168 lb.); Age mid 50s

Init +1; Senses (core) Listen +9, Search +8, Spot +7; Senses (house) Listen/Spot +16, Search +16
Languages English

Defense 19, touch 19, flat-footed 18; Defensive Martial Arts (+1 Dex, +8 class)
hp 71 (13 HD); Mas 13
Fort +7, Ref +6, Will +8
AP 10

Speed 30 ft.
Melee unarmed +10/+5 (1d4+2 lethal/nonlethal, 20) or
Melee by weapon +10/+5
Ranged 9 mm pistol +10/+5 (2d6 ballistic, 20, 30 ft., S, 14 box) or
Ranged S&W pistol +10/+5 (2d6 ballistic, 20, 30 ft., S, 6 cyl.) or
Ranged by weapon +10/+5
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +9; Grp +10
Atk Options Bull’s Eye, Double Tap, Point Blank Shot
Special Qualities None

Abilities Str 13 (14), Dex 12 (13), Con 13 (14), Int 15 (13), Wis 15 (13), Cha 13 (11)
'(-)' indicate original ability scores.
          Note: Jim has age penalties and bonuses due to middle age.
AL justice, Gotham City, good, GCPD, his family, the Bat Family; Rep +4; San 53
Feats Alertness, Armor Proficiency (light), Bull’s Eye (see Ultramodern Firearms), Combat Martial Arts, Defensive Martial Arts, Double Tap, Educated (Knowledge [behavioral sciences, civics]), Personal Firearms Proficiency, Simple Weapons Proficiency, Point Blank Shot, Precise Shot, Trustworthy
Skills (core) Bluff +7, Climb +5, Computer Use +4, Diplomacy +10, Drive +4, Gather Information +8, Investigate +12, Knowledge (behavioral sciences) +7, Knowledge (civics) +7, Knowledge (current events) +8, Knowledge (streetwise) +11, Knowledge (tactics) +7, Listen +9, Read/Write English, Research +4, Search +8, Sense Motive +12, Speak English, Spot +7, Swim +4, Treat Injury +5
Skills (house) Athletics +9, Computer Use +4, Deduce +16, Drive +4, Gather Information +10, Knowledge (behavioral sciences) +8, Knowledge (civics) +7, Knowledge (current events) +10, Knowledge (streetwise) +12, Knowledge (tactics) +7, Perceive +14 (+2 on Listen, Spot), Persuade +14 (+2 on Diplomacy), Read/Write English, Research +4, Speak English, Treat Injury +6
Talents (Strong) Melee Smash
Talents (Dedicated) Empathy, Intuition
Talents (Investigator) Contact (high-level, low-level, mid-level), Discern Lie, Nonlethal Force, Profile
Starting Occupation (core) Military (Drive as permanent class skill, +1 on Climb; Combat Martial Arts)
Starting Occupation (house) Investigative & Military (Drive as permanent class skill, +1 on Athletics; Combat Martial Arts)
Possessions (carried weight 17.5 lb.) basic evidence kit (6 lb.), FN BDAO 9 mm (2 lb.), formal outfit (office attire; 3 lb.), overcoat (3 lb.), steel handcuffs (1 lb.), Smith & Wesson Model 10 (2 lb.), concealed carry holster (shoulder; 0.5 lb.), various personal items
Wealth Bonus +11