Friday, October 12, 2012

The Killer

Straight out of the Team Nolan produced tie-in, Batman: Gotham Knight, and the chapter entitled, "In Darkness Dwells," I give you:

KILLER CROC, WAYLON JONES
Male [unique] Overt Crocodile Moreau Strong 2/Tough 4/Street Warrior* 5; CR 11
Large Humanoid (height 7' 5", weight 686 lb.); Age mid 30s
* See Urban Arcana

Init +1; Senses low-light vision; Listen +0, Search –2, Spot +0
Languages English

Defense (core) 17, touch 11, flat-footed 16; Defense (house) 17, touch 17, flat-footed 16; (–1 size, +1 Dex, +7 class)
hp 113 (13 HD); Mas 18; DR 1/—
Fort +11, Ref +3, Will +2
Action Points 10

Speed 30 ft.
Melee unarmed strike +18/+13 (1d8+8 lethal (see below)/nonlethal, 20) or
Melee bite +16 (1d6+8 piercing, 20)
Melee by weapon +16/+11
Ranged by weapon +10/+5
Space 10 ft. by 10 ft.; Reach 10 ft.
Base Atk +10; Grp +27
Atk Options Blind-Fight, Improved Bull Rush, Improved Grapple, Power Attack, Streetfighting (+1d4+2)
Special Qualities freak traits, low-light vision, regeneration lethal/1

Abilities Str 24 (18), Dex 13, Con 18 (16), Int 7 (11), Wis 11, Cha 7 (9)
'(-)' indicate original ability scores.
Allegiances himself, the underground, cannibalism, evil; Rep +3; San 17
          Note: Waylon suffers from borderline avoidant and intermittent explosive disorders, with a cannibalistic tendency to crave raw meat.
Feats Athletic, Brawl, Blind-Fight, Improved Brawl, Improved Bull Rush, Improved Grapple (see Urban Arcana), Improved Natural Healing (see Urban Arcana), Power Attack, Simple Weapons Proficiency, Streetfighting.
Skills (core) Bluff –1 (+2 in the underground), Climb +9, Diplomacy -1 (+2 in the underground), Disguise +0 (–20 to pass for human), Gather Information –1 (+2 in the underground), Hide –1, Intimidate –1 (+1 [or more] vs smaller creatures, +2 in the underground), Knowledge (streetwise) +4, Move Silently +4, Read/Write English, Speak English, Survival +2 (+6 in urban areas), Swim +11
Skills (house) Athletics +11 (2), Disguise +0 (2; –20 to pass for human), Gather Information –1 (1; +2 in the underground), Knowledge (streetwise) +4 (6), Persuade +1 (3; +1 [or more] on Intimidate vs smaller creatures, +2 in the underground), Read/Write English, Sneak +6 (5; –4 on Hide), Speak English, Survival +2 (2; +6 in urban areas)
Talents (Strong) Melee Smash
Talents (Tough) Damage Reduction 1/—, Remain Conscious
Talents (Street Warrior) Improved Streetfighting, Improvised Weapons, Street Cred, Urban Survival
Starting Occupation (core) Criminal (Disguise, Move Silently as permanent class skills; Brawl)
Starting Occupation (house) Criminal (Disguise, Stealth as permanent class skills; Brawl)
Wealth Bonus +1
Possessions various personal items

New Species Traits Crocodile Moreau
          Crocodile moreaus are a blend of human and gator. They tend to have hairless bodies with longer torsos and arms and shorter legs. Characteristic features include a wide, grinning jaw, and leathery flesh. Tails, if present, are always vestigial. Croc moreaus are common in the sub-tropical region of North America, throughout Central America, and in Egypt, India, and Southeast Asia. Most are shunned and end up performing in circuses or joining with gangs and pirates.
          Ability Scores:    (Covert) +2 Str, -2 Int
                                     (Moderate) +2 Str, -2 Int, +2 Con, -2 Cha
                                     (Overt) +4 Str, -4 Int, +2 Con, -2 Cha
          Variable Size: Covert and moderate crocodile moreaus are Medium-size. Coverts and moderates have a 5-foot-by-5-foot fighting space and a 5-foot reach. Overts are Large-size, having a 10-foot-by-10-foot fighting space and a 10-foot reach.
          Bite (Ex): Moderate crocodile moreaus have large, pointed teeth, providing them with a natural bite attack. Each bite deals 1d4 points (overts deal 1d6 points) of piercing damage (plus the character’s Strength modifier) and threatens a critical hit on a natural 20.
          Dry Skin: Crocodile moreaus have dry skin which needs periodic moisturizing to remain healthy. The moreau must remain submerged in water for at least 10 minutes every 12 hours to maintain healthy skin, otherwise it suffers a cumulative -1 penalty to AC for every 12-hour lapse thereafter. Overts must be submerged every 6 hours or suffer the same result for every 6-hour lapse. However, crocodile moreaus enjoy one side-effect to unhealthy skin: their dermis becomes so abrasive as to cause their unarmed attacks to deal lethal damage.
          Low-light Vision: Crocodile moreaus' eyesight is equally as good in bright light as it is in dim light.
          Proficient Swimmers: Crocodile moreaus always treat Swim as a class skill.
          Limited Regeneration (Unique trait; Ex): Waylon can regenerate nonlethal damage at 1 hp/round, but cannot regenerate lethal damage (see the section on Special Abilities in the d20 Modern Core Rulebook).
          Note: Croc’s limited regeneration ability is unique to him and not common among other crococile moreaus.