Sunday, August 23, 2015

Red Hood

RED HOOD, JASON PETER TODD
Male Human Strong Hero 5/Fast Hero 3/Street Warrior 3/Gunslinger 5; CR 16
Medium-size Humanoid (height 6’, weight 200 lb.); Age mid 20s

Init +7; Senses (core) Listen +3, Search +2, Spot +4; Senses (house) Listen/Spot +10, Search +5
Languages English, French, German (speak only), Italian (speak only), Russian (speak only)

Defense 26, touch 25, flat-footed 26 (+3 Dex, +12 class, +1 equip); Defensive Martial Arts
hp 131 (16 HD); Mas 16
Fort +11, Ref +10, Will +7
Action Points 12

Speed 30 ft.
Melee unarmed strike +17/+12/+7 (1d6+5 lethal/nonlethal, 20) or
Melee kris dagger +18/+13/+8 (1d6+5 piercing, 20/x3) or
Melee kris dagger +16/+11/+6 (1d6+5 piercing) and
Melee unarmed strike +15 (1d6+5 lethal/nonlethal, two-weapon) or
Melee by weapon +16/+11/+6
Ranged MAG 98 +18/+13/+8 (2d6 ballistic, 20, 30 ft., S, 20 box) or
Ranged MAG 98 +16/+16/+11/+6 (2d6, lightning shot) or
Ranged MAG 98 +16/+11/+6 (2d6) and
Ranged MAG 98 +16 (2d6, two-weapon) or
Ranged MAG 98 +14/+14/+9/+4 (2d6, lightning shot) and
Ranged MAG 98 +14 (2d6, two-weapon) or
Ranged by weapon +16/+11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +13; Grp +17
Atk Options Close Combat Shot, Combat Expertise, Improved Feint, Lightning Shot, Streetfighting
Special Qualities mask traits

Abilities Str 16 (14), Dex 16 (15), Con 16, Int 14 (13), Wis 12, Cha 10
'(-)' indicate original ability scores.
Allegiances himself, justice, “the night,” Gotham City, chaos, the Bat Family; Rep +6 (+0 as Todd); San 25
Feats Advanced Firearms Proficiency, Brawl, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Exotic Melee Weapon Proficiency (kris dagger), Improved Feint, Improved Initiative, Personal Firearms Proficiency, Secret Identity (see Past), Simple Weapons Proficiency, Streetfighting, Two-Weapon Fighting, Weapon Focus (dagger)
Skills (core) Balance +8, Bluff +6 (+2 to feint), Climb +9, Computer Use +4, Demolitions +7, Disable Device +6, Disguise +5 (+10 to avoid ID), Drive +6, Hide +9, Intimidate +5, Investigate +5, Jump +7, Knowledge (current events) +4, Knowledge (streetwise) +8, Listen +3, Move Silently +8, Read/Write English, Read/Write French, Repair +5, Sense Motive +5, Sleight of Hand +9, Speak English, Speak French, Speak German, Speak Italian, Speak Russian, Spot +4, Survival +4 (+4 in urban areas), Swim +7, Tumble +9
Skills (house) Athletics +15, Computer Use +4, Control +8, Deduce +5, Demolitions +8, Disable Device +6, Disguise +5 (+10 to avoid ID), Drive +6, Knowledge (current events) +5, Knowledge (streetwise) +10, Perceive +10, Persuade +11 (+2 on Bluff to feint), Read/Write English, Read/Write French, Repair +5, Sneak +17, Speak English, Speak French, Speak German, Speak Italian, Speak Russian, Survival +5 (+4 in urban areas), Tumble +9
Talents (Strong) Improved Melee Smash, Melee Smash
Talents (Fast) Evasion, Uncanny Dodge 1
Talents (Street Warrior) Improvised Weapons, Urban Survival
Talents (Gunslinger) Close Combat Shot, Defensive Position, Lightning Shot, Weapon Focus (ZML MAG)
Starting Occupation Drifter (Bluff, Disable Device, Disguise as permanent class skills; see Future)
Possessions (carried weight 11.5 lb.) casual outfit (street; 2 lb.), leather jacket (4 lb.), 2 ZML MAG 98s (9mm; see Weapons Locker; 2 lb. each), kris dagger (mastercraft [+1]; 1.5 lb.), various personal items
Wealth Bonus +10 (though sponsored by Talia al-Ghûl)

NEW Weapon Kris Dagger
This asymmetrical long dagger features a distinctive S-shape blade pattern of iron and nickelous iron, and is strongly associated with the Indonesian and Malaysian cultures among whom it was first made and used. The kris deals 1d6 base damage, threatens critical hits on a natural 20 and inflicts x3 damage, but cannot be thrown. It weighs 1.5 lb. and has a purchase DC of 9.

Wednesday, August 5, 2015

Harley Quinn

Joker's right-hand lady and plaything.

HARLEY QUINN, Dr. HARLEEN FRANCIS QUINZEL, PhD
Female Human Fast 3/Smart 1/Charismatic 2/Infiltrator 4/Swindler* 3; CR 13
Medium-size Humanoid (height 5’ 7”, weight 115 lb.); Age early 30s
* See Future

Init +4; Senses (core) Listen –1, Search +4, Spot +3; Senses (house) Listen/Spot +6, Search +4
Languages English, Spanish

Defense 23, touch 23, flat-footed 19; Defense (house) 23, touch 18, flat-footed 19; Dodge (+4 Dex, +9 class)
hp 54 (13 HD); Mas 11
Fort +5, Ref +14, Will +5
Action Points 13

Speed 30 ft.
Melee unarmed strike +11/+6 (1d4+1 lethal/nonlethal, 20) or
Melee mallet +9/+4 (1d8+1 bludgeoning, 20/x3) or
Melee by weapon +8/+3
Ranged joke gun +11 (2d8 ballistic, 20, ballistic, Single, 50 ft., 1 int [see below]) or
Ranged by weapon +11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +7; Grp +8
Atk Options Opportunist, Spring Attack
Special Qualities freak traits, immune to poisons**
** Harley is immune to all known toxins and synthetic poisons due to a special lifesaving serum administered to her by Poison Ivy.

Abilities Str 12 (11), Dex 18 (17), Con 11, Int 13, Wis 9, Cha 14 (13)
'(-)' indicate original ability scores.
Allegiances the Joker, herself, chaos, laughter; Rep +7; San 32
Feats Acrobatic, Combat Martial Arts, Deceptive, Dodge, Jack Of All Trades (see Urban Arcana), Mobility, Nimble, Personal Firearms Proficiency, Simple Weapons Proficiency, Spring Attack, Weapon Finesse
Skills (core) Balance +12, Bluff +14 (+2 when lying), Computer Use +7, Demolitions +8, Diplomacy +4 (+2 when lying), Disable Device +4, Disguise +12, Drive +7, Escape Artist +12, Forgery +5, Gamble +5 (+2 when cheating), Hide +11, Intimidate +6, Jump +7, Knowledge (behavioral sciences) +6, Knowledge (current events) +3, Knowledge (streetwise) +6, Move Silently +11, Read/Write English, Read/Write Spanish, Research +7, Search +4, Sense Motive +1, Sleight of Hand +15, Speak English, Speak Spanish, Spot +3 (+4 on a sweep), Tumble +14
Skills (house) Athletics +5 (+2 on Jump), Computer Use +7, Control +12, Deduce +4, Demolitions +9, Disable Device +4, Disguise +12, Drive +7, Escape Artist +14, Forgery +5, Gamble +5 (+2 when lying), Knowledge (behavioral sciences) +6, Knowledge (current events) +4, Knowledge (streetwise) +8, Perceive +6 (+4 on Spot to sweep), Persuade +17 (+2 on Bluff, +2 when lying), Read/Write English, Read/Write Spanish, Research +7, Sneak +19 (+2 on Sleight of Hand), Speak English, Speak Spanish, Tumble +16
Talents (Fast) Evasion, Opportunist
Talents (Smart) Savant (Research)
Talents (Charismatic) Fast-Talk
Talents (Infiltrator) Improved Evasion, Improvised Implements, Sweep
Talents (Swindler) Cheat Fate, Thousand Faces
Starting Occupation Doctor (+1 on Computer Use, Knowledge [behavioral sciences])
Possessions (carried weight 12 lb.) uniform (stylized jester’s unitard; 2 lb.), signature mallet (mastercraft [+1], 1d8 base damage, large size; gyroscopic strike zone causes x3 critical hits; 7 lb.), “joke gun” (as Thompson Center Contender .45 Target Pistol [see Weapons Locker]; fires either a trick “Bang”-flag shot at –1 on damage, or standard ammo, though can be chambered to fire first the flag shot then a standard shot if 2 full rounds are spent loading the weapon; grants a +2 on feint check in the following round if flag shot is used; 3 lb.), various personal items
Wealth Bonus +10

In the News: "Real Morons: As Seen On TV"

Sunday, August 2, 2015

Oracle

The original Batgirl as seen in her post-disability career as the DCU's penultimate informations broker:

ORACLE, BARBARA GORDON
Female Human Strong Hero 1/Fast Hero 3/Smart Hero 3/Dedicated hero 1/Shadowjack* 8; CR 16
Medium-size Humanoid (height 5’ 7”, weight 126 lb.); Age late 20s
* See Urban Arcana

Init +3; Senses (core) Listen +6, Search +9, Spot +6; Senses (house) Listen/Spot +13, Search +20
Languages English, Sign (read/write only)

Defense** 21, touch 21, flat-footed 21 (+11 class); Defensive Martial Arts
hp 78 (16 HD); Mas 13
Fort +7, Ref +8, Will +13
Action Points 11
** Considered permanently pinned due to her below-the-waist paralysis (i.e. immobile, no Dex to Defense, and –4 to Defense vs. melee attacks).

Speed 30 ft. (see below)
Melee unarmed strike +11/+6 (1d4+2 nonlethal/lethal, 20) or
Melee rattan stick +12/+7 (1d4+2, 20) or
Melee nerve pinch (provokes AoO) +11 (Fort DC 19, paralyzed 1d4+1 rounds) or
Melee by weapon +11/+6
Ranged batarang +11/+6 (1d4+2, 20, 15 ft.) or
Ranged by weapon +11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +8; Grp +9
Atk Options Combat Expertise, Improved Disarm, Nerve Pinch, Point Blank Shot
Special Qualities mask traits

Abilities Str 12, Dex 17 (16), Con 13, Int 18 (17), Wis 16 (15), Cha 14
'(-)' indicate original ability scores.
Allegiances good, the Bat Family, the Birds of Prey, Gotham City, law, GCPD, information; Rep +5 (+2 as Barbara); San 74
Feats Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Educated (current events, technology), Gearhead, Improved Disarm, Meticulous, Nerve Pinch (see Future), Personal Firearms Proficiency, Point Blank Shot, Secret Identity (see Past), Simple Weapons Proficiency, Studious, Weapon Finesse
Skills (core) Balance +7, Bluff +4 (+8 online), Climb –1, Computer Use +29 (+2 w/custom laptop), Craft (electronic) +10, Craft (writing) +8, Decipher Script +15, Demolitions +9, Diplomacy +6 (+8 online), Disable Device +18 (+2 on electronic devices), Drive +5, Escape Artist +9, Forgery +16, Gather Information +17 (+8 online), Hide +8, Intimidate +4 (+8 online), Investigate +14, Jump –1, Knowledge (behavioral sciences) +7, Knowledge (current events) +12, Knowledge (history) +7, Knowledge (popular culture) +7, Knowledge (streetwise) +8, Knowledge (technology) +14, Listen +6, Move Silently +8, Navigate +7, Profession (information broker) +8, Read/Write English, Read/Write Sign, Repair +12 (+2 on electronic devices), Research +18, Search +9, Sense Motive +6, Speak English, Spot +6, Swim –1, Tumble +3
Skills (house) Athletics +2, Computer Use +29, Control +7, Craft (electronic) +10, Craft (writing) +8, Deduce +18 (+2 on Decipher Script, Search), Demolitions +9, Disable Device +18 (+2 on electronic devices), Drive +5, Escape Artist +9, Forgery +16, Gather Information +18 (+8 online), Knowledge (behavioral sciences) +7, Knowledge (current events) +12, Knowledge (history) +7, Knowledge (popular culture) +7, Knowledge (streetwise) +10, Knowledge (technology) +15, Navigate +8, Perceive +13, Persuade +10 (+8 online), Profession (information broker) +10, Read/Write English, Read/Write Sign, Repair +12 (+2 on electronic devices), Research +18, Sneak +13, Speak English, Tumble +3
          Note: The skills marked in italics include a –4 circumstance penalty due to Barbara’s below-the-waist paralysis. The penalty can only be negated if she receives assistance or has some specific apparatus or equipment to help her with these skills.
Talents (Strong) Melee Smash
Talents (Fast) Evasion, Uncanny Dodge 1
Talents (Smart) Plan, Savant (Computer Use)
Talents (Dedicated) Skill Emphasis (Research)
Talents (Shadowjack) Careful Progress, Electronic Empathy, False Trail, Improved Degradation, Install Backdoor, Online Presence, Online Spell Resistance 18, Passfirewall, Read/Write Code, Walking Database
Starting Occupation Investigative (+1 on Computer Use, Gather Information as permanent class skill; Personal Firearms Proficiency)
Possessions (carried weight 9.5 lb.) custom laptop (mastercraft [+2]; 2 lb.), casual outfit w/coat (4.5 lb.), custom wheelchair (allows Barbara to move at half her normal speed, prior to injury, and negates the –4 Defense penalty against melee attacks so long as she can move in the chair; carbon-fiber construction and reinforced design provide the chair double normal hit points and +2 to its hardness; electronic measures/defenses; 35 lb.), 4 batarangs (lightweight, compact [free action to ready]; alternate weapon boomerang/shuriken, returns to user on miss, range 15 ft., designed to benefit from melee smash talents; PDC n/a [18], F, 0.25 lb.); 2 rattan sticks (mastercraft [+1], lightweight, & considered light weapons; telescoping; highly durable [+5 hardness]; wielder may inflict bludgeoning or nonlethal by choice; 1 lb.), various personal items
Wealth Bonus +14