The original Batgirl as seen in her post-disability career as the DCU's penultimate informations broker:
ORACLE, BARBARA GORDON
Female Human Strong Hero 1/Fast Hero 3/Smart Hero 3/Dedicated hero 1/Shadowjack* 8; CR 16
Medium-size Humanoid (height 5’ 7”, weight 126 lb.); Age late 20s
* See Urban Arcana
Init +3; Senses (core) Listen +6, Search +9, Spot +6; Senses (house) Listen/Spot +13, Search +20
Languages English, Sign (read/write only)
Defense** 21, touch 21, flat-footed 21 (+11 class); Defensive Martial Arts
hp 78 (16 HD); Mas 13
Fort +7, Ref +8, Will +13
Action Points 11
** Considered permanently pinned due to her below-the-waist paralysis (i.e. immobile, no Dex to Defense, and –4 to Defense vs. melee attacks).
Speed 30 ft. (see below)
Melee unarmed strike +11/+6 (1d4+2 nonlethal/lethal, 20) or
Melee rattan stick +12/+7 (1d4+2, 20) or
Melee nerve pinch (provokes AoO) +11 (Fort DC 19, paralyzed 1d4+1 rounds) or
Melee by weapon +11/+6
Ranged batarang +11/+6 (1d4+2, 20, 15 ft.) or
Ranged by weapon +11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +8; Grp +9
Atk Options Combat Expertise, Improved Disarm, Nerve Pinch, Point Blank Shot
Special Qualities mask traits
Abilities Str 12, Dex 17 (16), Con 13, Int 18 (17), Wis 16 (15), Cha 14
'(-)' indicate original ability scores.
Allegiances good, the Bat Family, the Birds of Prey, Gotham City, law, GCPD, information; Rep +5 (+2 as Barbara); San 74
Feats Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Educated (current events, technology), Gearhead, Improved Disarm, Meticulous, Nerve Pinch (see Future), Personal Firearms Proficiency, Point Blank Shot, Secret Identity (see Past), Simple Weapons Proficiency, Studious, Weapon Finesse
Skills (core) Balance +7, Bluff +4 (+8 online), Climb –1, Computer Use +29 (+2 w/custom laptop), Craft (electronic) +10, Craft (writing) +8, Decipher Script +15, Demolitions +9, Diplomacy +6 (+8 online), Disable Device +18 (+2 on electronic devices), Drive +5, Escape Artist +9, Forgery +16, Gather Information +17 (+8 online), Hide +8, Intimidate +4 (+8 online), Investigate +14, Jump –1, Knowledge (behavioral sciences) +7, Knowledge (current events) +12, Knowledge (history) +7, Knowledge (popular culture) +7, Knowledge (streetwise) +8, Knowledge (technology) +14, Listen +6, Move Silently +8, Navigate +7, Profession (information broker) +8, Read/Write English, Read/Write Sign, Repair +12 (+2 on electronic devices), Research +18, Search +9, Sense Motive +6, Speak English, Spot +6, Swim –1, Tumble +3
Skills (house) Athletics +2, Computer Use +29, Control +7, Craft (electronic) +10, Craft (writing) +8, Deduce +18 (+2 on Decipher Script, Search), Demolitions +9, Disable Device +18 (+2 on electronic devices), Drive +5, Escape Artist +9, Forgery +16, Gather Information +18 (+8 online), Knowledge (behavioral sciences) +7, Knowledge (current events) +12, Knowledge (history) +7, Knowledge (popular culture) +7, Knowledge (streetwise) +10, Knowledge (technology) +15, Navigate +8, Perceive +13, Persuade +10 (+8 online), Profession (information broker) +10, Read/Write English, Read/Write Sign, Repair +12 (+2 on electronic devices), Research +18, Sneak +13, Speak English, Tumble +3
Note: The skills marked in italics include a –4 circumstance penalty due to Barbara’s below-the-waist paralysis. The penalty can only be negated if she receives assistance or has some specific apparatus or equipment to help her with these skills.
Talents (Strong) Melee Smash
Talents (Fast) Evasion, Uncanny Dodge 1
Talents (Smart) Plan, Savant (Computer Use)
Talents (Dedicated) Skill Emphasis (Research)
Talents (Shadowjack) Careful Progress, Electronic Empathy, False Trail, Improved Degradation, Install Backdoor, Online Presence, Online Spell Resistance 18, Passfirewall, Read/Write Code, Walking Database
Starting Occupation Investigative (+1 on Computer Use, Gather Information as permanent class skill; Personal Firearms Proficiency)
Possessions (carried weight 9.5 lb.) custom laptop (mastercraft [+2]; 2 lb.), casual outfit w/coat (4.5 lb.), custom wheelchair (allows Barbara to move at half her normal speed, prior to injury, and negates the –4 Defense penalty against melee attacks so long as she can move in the chair; carbon-fiber construction and reinforced design provide the chair double normal hit points and +2 to its hardness; electronic measures/defenses; 35 lb.), 4 batarangs (lightweight, compact [free action to ready]; alternate weapon boomerang/shuriken, returns to user on miss, range 15 ft., designed to benefit from melee smash talents; PDC n/a [18], F, 0.25 lb.); 2 rattan sticks (mastercraft [+1], lightweight, & considered light weapons; telescoping; highly durable [+5 hardness]; wielder may inflict bludgeoning or nonlethal by choice; 1 lb.), various personal items
Wealth Bonus +14
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