Wednesday, August 5, 2015

Harley Quinn

Joker's right-hand lady and plaything.

HARLEY QUINN, Dr. HARLEEN FRANCIS QUINZEL, PhD
Female Human Fast 3/Smart 1/Charismatic 2/Infiltrator 4/Swindler* 3; CR 13
Medium-size Humanoid (height 5’ 7”, weight 115 lb.); Age early 30s
* See Future

Init +4; Senses (core) Listen –1, Search +4, Spot +3; Senses (house) Listen/Spot +6, Search +4
Languages English, Spanish

Defense 23, touch 23, flat-footed 19; Defense (house) 23, touch 18, flat-footed 19; Dodge (+4 Dex, +9 class)
hp 54 (13 HD); Mas 11
Fort +5, Ref +14, Will +5
Action Points 13

Speed 30 ft.
Melee unarmed strike +11/+6 (1d4+1 lethal/nonlethal, 20) or
Melee mallet +9/+4 (1d8+1 bludgeoning, 20/x3) or
Melee by weapon +8/+3
Ranged joke gun +11 (2d8 ballistic, 20, ballistic, Single, 50 ft., 1 int [see below]) or
Ranged by weapon +11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +7; Grp +8
Atk Options Opportunist, Spring Attack
Special Qualities freak traits, immune to poisons**
** Harley is immune to all known toxins and synthetic poisons due to a special lifesaving serum administered to her by Poison Ivy.

Abilities Str 12 (11), Dex 18 (17), Con 11, Int 13, Wis 9, Cha 14 (13)
'(-)' indicate original ability scores.
Allegiances the Joker, herself, chaos, laughter; Rep +7; San 32
Feats Acrobatic, Combat Martial Arts, Deceptive, Dodge, Jack Of All Trades (see Urban Arcana), Mobility, Nimble, Personal Firearms Proficiency, Simple Weapons Proficiency, Spring Attack, Weapon Finesse
Skills (core) Balance +12, Bluff +14 (+2 when lying), Computer Use +7, Demolitions +8, Diplomacy +4 (+2 when lying), Disable Device +4, Disguise +12, Drive +7, Escape Artist +12, Forgery +5, Gamble +5 (+2 when cheating), Hide +11, Intimidate +6, Jump +7, Knowledge (behavioral sciences) +6, Knowledge (current events) +3, Knowledge (streetwise) +6, Move Silently +11, Read/Write English, Read/Write Spanish, Research +7, Search +4, Sense Motive +1, Sleight of Hand +15, Speak English, Speak Spanish, Spot +3 (+4 on a sweep), Tumble +14
Skills (house) Athletics +5 (+2 on Jump), Computer Use +7, Control +12, Deduce +4, Demolitions +9, Disable Device +4, Disguise +12, Drive +7, Escape Artist +14, Forgery +5, Gamble +5 (+2 when lying), Knowledge (behavioral sciences) +6, Knowledge (current events) +4, Knowledge (streetwise) +8, Perceive +6 (+4 on Spot to sweep), Persuade +17 (+2 on Bluff, +2 when lying), Read/Write English, Read/Write Spanish, Research +7, Sneak +19 (+2 on Sleight of Hand), Speak English, Speak Spanish, Tumble +16
Talents (Fast) Evasion, Opportunist
Talents (Smart) Savant (Research)
Talents (Charismatic) Fast-Talk
Talents (Infiltrator) Improved Evasion, Improvised Implements, Sweep
Talents (Swindler) Cheat Fate, Thousand Faces
Starting Occupation Doctor (+1 on Computer Use, Knowledge [behavioral sciences])
Possessions (carried weight 12 lb.) uniform (stylized jester’s unitard; 2 lb.), signature mallet (mastercraft [+1], 1d8 base damage, large size; gyroscopic strike zone causes x3 critical hits; 7 lb.), “joke gun” (as Thompson Center Contender .45 Target Pistol [see Weapons Locker]; fires either a trick “Bang”-flag shot at –1 on damage, or standard ammo, though can be chambered to fire first the flag shot then a standard shot if 2 full rounds are spent loading the weapon; grants a +2 on feint check in the following round if flag shot is used; 3 lb.), various personal items
Wealth Bonus +10