A second round of d20 write-ups for the villains from Nolan's Bat-flicks gives us:
RÂ’S AL GHÛL
(pronounced "raysh ahl gool")Male Human Legendary Strong 5/Fast 3/Smart 3/Dedicated 6/Charismatic 3/Mastermind* 5; LA +2; CR 27
Medium-size Humanoid (height 6’ 5”, weight 215 lb.); Age unknown (apparent mid 40s, believed to be over 600)
* See Urban Arcana
Init +8; Senses (core) Listen +11, Search +10, Spot +15; Senses (house) Listen/Spot +31, Search +25
Languages English, Arabic, Cantonese, Farsi (speak only), German (speak only), Hebrew, Hindi (speak only), Japanese, Latin, Mandarin, Middle Egyptian (read/write only), Portuguese (speak only), Russian (speak only), Sanskrit (read/write only), Spanish (speak only), Tibetan (speak only), Urdu (speak only)
Defense 28, touch 28, flat-footed 28; Defensive Martial Arts, Dodge (+4 Dex, +14 class)
hp 168 (25 HD); Mas 16
Fort +14, Ref +13, Will +20
Action Points 16
Speed 30 ft.
Melee unarmed strike +19/+14/+9 (1d4+6 lethal/nonlethal, 19-20) or
Melee unarmed strike +17/+12/+7 (1d4+6) and
Melee unarmed strike +17 (1d4+4, two-weapon) or
Melee katana +21/+16/+11 (2d6+6, 19-20) or
Melee scimitar +21/+16/+11 (1d6+6, 18-20) or
Melee katana +17/+12/+7 (2d6+6) and
Melee scimitar +17 (1d6+4, two-weapon)
Ranged by weapon +19/+14/+9
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +15; Grp +21
Atk Options Agile Riposte, Combat Expertise, Improved Disarm, Improved Sunder, Opportunist, Point Blank Shot, Power Attack, Spring Attack, Two-Weapon Fighting
Special Qualities legend traits (14)
Abilities Str 19 (17), Dex 18 (17), Con 16, Int 20 (17), Wis 23 (17), Cha 21 (18)
'(-)' indicate original ability scores.
Note: Râ's al Ghûl has age bonuses but no penalties due to venerable age (see below).
Allegiances global harmony, ecological balance, law, his family, evil, the League of Assassins; Rep +9; San 34
Note: Upon emerging from a Lazarus Pit, Râ's al Ghûl possesses abnormal physical prowess (temporary +4 alchemical bonuses to Str, Dex, and Con), but also suffers from a fit of madness (making him immune to mind-influencing effects and temporarily reducing his Int and Wis to 1/4 the above listed values) that lasts for a brief period. Afterward, Râ's' abilities return to normal (though he must succeed on a Sanity check or risk losing 1 [on a success] or 1d10 sanity points). Much is unknown about the complete beneficial characteristics of Lazarus Pits, but frequent usage (even over long periods of time) may result in serious side-effects. Lazarus Pits can also help to prolong life. Râ's is believed to be many centuries old, and so long as he continues to use the Lazarus Pits periodically he shall stave off the physical aging process. However, Râ's' decrepitude is hastened earlier and earlier with each visit to the Lazarus Pit, and his physical abilities will degrade by 3 points for each equal length of time that passes after the period in which he is restored.
Feats Agile Riposte**, Aircraft Operation (helicopters)**, Arcane Skills (see Urban Arcana), Archaic Weapons Proficiency, Armor Proficiency (light), Combat Expertise, Combat Martial Arts, Combat Throw**, Confident**, Deceptive, Defensive Martial Arts, Dodge, Educated (Knowledge [earth and life sciences, history]), Exotic Melee Weapon Proficiency (katana), Focused**, Improved Combat Martial Arts**, Improved Disarm, Improved Initiative, Improved Sunder**, Iron Will**, Low Profile**, Mobility, Personal Firearms Proficiency, Point Blank Shot**, Power Attack, Precise Shot**, Simple Weapons Proficiency, Spring Attack**, Surface Vehicle Operation (sailboat), Trustworthy, Two-Weapon Fighting**, Weapon Focus (katana)**, Weapon Focus (scimitar), Windfall
** Bonus feats acquired from the Legend template.
Skills (core) Balance +10, Bluff +23 (+3 toward men, +6 after 1 min. of study), Climb +12, Computer Use +8, Concentration +15, Craft (chemical) +10, Craft (pharmaceutical) +10, Decipher Script +17, Demolitions +10, Diplomacy +26 (+3 toward men, +6 after 1 min. of study), Disguise +10 (+3 toward men), Drive +7, Forgery +13, Gamble +14, Gather Information +26 (+3 toward men), Handle Animal +11 (+6 after 1 min. of study), Hide +10, Intimidate +19 (+3 toward men, +6 after 1 min. of study), Investigate +10, Jump +10, Knowledge (arcane lore) +18, Knowledge (current events) +15, Knowledge (earth and life sciences) +18, Knowledge (history) +19, Knowledge (physical sciences) +10, Knowledge (streetwise) +12, Knowledge (tactics) +9, Knowledge (technology) +10, Knowledge (theology and philosophy) +15, Listen +11, Move Silently +10, Navigate +10, Perform (dance) +7 (+3 toward men, +6 after 1 min. of study), Perform (stringed instruments) +8 (+3 toward men, +6 after 1 min. of study), Pilot +8, Read/Write Arabic, Read/Write Cantonese, Read/Write English, Read/Write Hebrew, Read/Write Japanese, Read/Write Latin, Read/Write Mandarin, Read/Write Middle Egyptian, Read/Write Sanskrit, Research +15, Ride +11, Search +10, Sense Motive +24 (+6 after 1 min. of study), Speak Arabic, Speak Cantonese, Speak English, Speak Farsi, Speak German, Speak Hebrew, Speak Hindi, Speak Japanese, Speak Latin, Speak Mandarin, Speak Portuguese, Speak Russian, Speak Spanish, Speak Tibetan, Speak Urdu, Spellcraft +9, Spot +15, Survival +16, Swim +13, Treat Injury +15, Tumble +11, Use Magic Device +10
Skills (house) Athletics +24, Computer Use +10, Control +17 (+2 on Balance, Concentration), Craft (chemical) +11, Craft (pharmaceutical) +11, Deduce +25, Demolitions +10, Disguise +12 (+3 toward men), Drive +7, Forgery +13, Gamble +14, Gather Information +28 (+3 toward men), Handle Animal +11 (+6 after 1 min. of study), Knowledge (arcane lore) +19, Knowledge (current events) +16, Knowledge (earth and life sciences) +18, Knowledge (history) +20, Knowledge (physical sciences) +10, Knowledge (streetwise) +12, Knowledge (tactics) +10, Knowledge (technology) +10, Knowledge (theology and philosophy) +15, Navigate +10, Perceive +31 (+6 on Sense Motive after 1 min. of study), Perform (dance) +7 (+3 toward men, +6 after 1 min. of study), Perform (stringed instruments) +8 (+3 toward men, +6 after 1 min. of study), Persuade +20 (+11 on Bluff, Diplomacy, Intimidate [+16 toward men, +17 after 1 min. of study]), Pilot +8, Read/Write Arabic, Read/Write Cantonese, Read/Write English, Read/Write Hebrew, Read/Write Japanese, Read/Write Latin, Read/Write Mandarin, Read/Write Middle Egyptian, Read/Write Sanskrit, Research +16, Ride +11, Sneak +16, Speak Arabic, Speak Cantonese, Speak English, Speak Farsi, Speak German, Speak Hebrew, Speak Hindi, Speak Japanese, Speak Latin, Speak Mandarin, Speak Portuguese, Speak Russian, Speak Spanish, Speak Tibetan, Speak Urdu, Spellcraft +10, Survival +16, Treat Injury +15, Tumble +11, Use Magic Device +11
Talents (Strong) Extreme Effort, Improved Melee Smash, Melee Smash
Talents (Fast) Evasion, Opportunist
Talents (Smart) Plan, Savant (Knowledge [earth and life sciences])
Talents (Dedicated) Empathy, Intuition, Skill Emphasis (Treat Injury)
Talents (Charismatic) Charm (males), Favor
Talents (Mastermind) Equipment Connections, Exceptional Minions, Imposing Reputation, Minions, Plan X, Uncanny Dodge 1
Starting Occupation (core) Adventurer (Bluff, Intimidate as permanent class skills; Archaic Weapons Proficiency)
Starting Occupation (house) Adventurer (Persuade, Ride as permanent class skills; Archaic Weapons Proficiency)
Possessions (total weight 14 lb.) formal outfit and cape (4 lb.), katana (mastercraft [+1]; 6 lb.), scimitar (mastercraft [+1]; 4 lb.)
Note: As the leader of a powerful organization and centuries old collector and dealer of rare and expensive items, Râ's al Ghûl already has access to most any item he needs at any given time, including restricted, illegal, or military items.
Wealth Bonus varies (can get as high as +40 depending on his activities)
More to come!
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