VICTOR ZSASZ
Male Human Maniac* Strong 6/Fast 2/Dedicated 1; CR 10
Medium-size Humanoid (height 5’ 9”, weight 155 lb.); Age mid 30s
* See Menace Manual
Init +6; Senses (core) Listen +0, Search +3, Spot +3; Senses (house) Listen/Spot +10, Search +3
Languages English
Defense 20, touch 20, flat-footed 18; Defense (house) 20, touch 16, flat-footed 18; (+2 Dex, +8 class)
hp 90 (9 HD); Mas 20; DR 5/—
Fort +9 (+14 vs. massive damage), Ref +6, Will +3
Action Points 17
Speed 35 ft.
Melee unarmed +11/+6 (1d6+5 lethal/nonlethal, 20) or
Melee slam +11 (1d6+5, 20) or
Melee knife +11/+6 (1d4+5, 19-20) or
Melee by weapon +10/+5 or
Ranged by weapon +9/+4
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +7; Grp +15
Atk Options Precise Strike, Streetfighting
Special Qualities ability surge 1/day, freak traits, immune to mind-affecting effects, maniac traits
Abilities Str 16 (12), Dex 14 (13), Con 17 (13), Int 16 (15), Wis 10, Cha 12
'(-)' indicate original ability scores.
Allegiances cutting, chaos, evil, blood; Rep +3; San –10
Note: Zsasz suffers from a particularly virile strain of indefinite amok psychotic disorder and exhibitionism.
Feats Brawl, Combat Martial Arts, Improved Damage Threshold, Improved Grapple (see Urban Arcana), Improved Initiative, Precise Strike (see Urban Arcana), Simple Weapons Proficiency, Stealthy, Streetfighting, Toughness, Weapon Focus (knife)
Skills (core) Bluff +8 (+1 after 1 min. study), Climb +10, Gamble +4, Hide +9, Intimidate +8 (+1 after 1 min. study), Jump +7, Knowledge (business) +5, Knowledge (streetwise) +5, Knowledge (tactics) +6, Move Silently +9, Profession (businessman) +2, Read/Write English, Sense Motive +7 (+8 after 1 min. study), Sleight of Hand +8, Speak English, Spot +3
Skills (house) Athletics +15, Gamble +4, Knowledge (business) +6, Knowledge (streetwise) +7, Knowledge (tactics) +8, Perceive +10 (+1 on Sense Motive after 1 min. study), Persuade +13 (+1 on Bluff, Intimidate after 1 min. study), Profession (businessman) +2, Read/Write English, Sneak +14 (+2 on Hide, Move Silently), Speak English
Talents (Strong) Improved Melee Smash, Melee Smash
Talents (Fast) Increased Speed
Talents (Dedicated) Empathy
Starting Occupation (core) Entrepreneur (Bluff, Gamble as permanent class skills)
Starting Occupation (house) Entrepreneur (Gamble, Persuade as permanent class skills)
Possessions casual outfit (prison attire; 2 lb.), knife (1 lb.), various personal items
Wealth Bonus +1
Feats Brawl, Combat Martial Arts, Improved Damage Threshold, Improved Grapple (see Urban Arcana), Improved Initiative, Precise Strike (see Urban Arcana), Simple Weapons Proficiency, Stealthy, Streetfighting, Toughness, Weapon Focus (knife)
Skills (core) Bluff +8 (+1 after 1 min. study), Climb +10, Gamble +4, Hide +9, Intimidate +8 (+1 after 1 min. study), Jump +7, Knowledge (business) +5, Knowledge (streetwise) +5, Knowledge (tactics) +6, Move Silently +9, Profession (businessman) +2, Read/Write English, Sense Motive +7 (+8 after 1 min. study), Sleight of Hand +8, Speak English, Spot +3
Skills (house) Athletics +15, Gamble +4, Knowledge (business) +6, Knowledge (streetwise) +7, Knowledge (tactics) +8, Perceive +10 (+1 on Sense Motive after 1 min. study), Persuade +13 (+1 on Bluff, Intimidate after 1 min. study), Profession (businessman) +2, Read/Write English, Sneak +14 (+2 on Hide, Move Silently), Speak English
Talents (Strong) Improved Melee Smash, Melee Smash
Talents (Fast) Increased Speed
Talents (Dedicated) Empathy
Starting Occupation (core) Entrepreneur (Bluff, Gamble as permanent class skills)
Starting Occupation (house) Entrepreneur (Gamble, Persuade as permanent class skills)
Possessions casual outfit (prison attire; 2 lb.), knife (1 lb.), various personal items
Wealth Bonus +1
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