Friday, June 29, 2012

The Roman

A major player featured in Year One, The Long Halloween, and Batman Begins:

CARMINE “THE ROMAN” FALCONE
Male Human Charismatic 4/Gangster* 6; CR 10
Medium-size Humanoid (height 5’ 11”, weight 185 lb.); Age late 50s
* See Past

Init –1; Senses Listen +2, Search +2, Spot +2
Languages English, Italian, Portuguese (speak only), Spanish (speak only)

Defense (core) 13, touch 13, flat-footed 13; Defense (house) 13, touch 10, flat-footed 13; (–1 Dex, +4 class)
hp 50 (10 HD); Mas 13
Fort +6, Ref +6, Will +7
Action Points 6

Speed 30 ft.
Melee unarmed strike +8/+3 (1d6+1 nonlethal, 20)
Melee by weapon +7/+2
Ranged Berreta pistol +5/+0 (2d6 ballistic, 20, 40 ft., S, 15 box)
Ranged by weapon +5/+0
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +6; Grp +8
Atk Options Point Blank Shot, Sneak Attack +2d6
Special Qualities street traits

Abilities Str 12 (13), Dex 9 (10), Con 13 (14), Int 15 (14), Wis 15 (14), Cha 18 (15)
'(-)' indicate original ability scores.
          Note: Carmine has age penalties and bonuses due to middle age.
Allegiances the Falcone family, Gotham City, money, law, evil; Rep +8; San 65
Feats Brawl, Confident, Iron Will, Minions (Leader score: 22; see Past), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Trustworthy, Windfall
Skills (core) Bluff +12 (+6 toward women), Diplomacy +18 (+6 toward women), Disguise +9 (+6 toward women), Drive +4, Forgery +10, Gamble +12, Gather Information +15 (+6 toward women), Hide +4, Intimidate +13 (+6 toward women), Knowledge (art) +6, Knowledge (business) +5, Knowledge (current events) +9, Knowledge (streetwise) +10, Move Silently +4, Perform (keyboards) +7 (+6 toward women), Profession (businessman) +7, Read/Write English, Read/Write Italian, Sense Motive +14, Speak English, Speak Italian, Speak Portuguese, Speak Spanish
Skills (house) Disguise +9 (+6 toward women), Drive +4, Forgery +15, Gamble +12, Gather Information +16 (+6 toward women), Knowledge (art) +6, Knowledge (business) +7, Knowledge (current events) +11, Knowledge (streetwise) +10, Perform (keyboards) +7 (+6 toward women), Perceive +14, Persuade +17 (+6 on Bluff toward women, +2 on Diplomacy, Intimidate [+8 toward women, both]), Profession (businessman) +11, Read/Write English, Read/Write Italian, Sneak +9, Speak English, Speak Italian, Speak Portuguese, Speak Spanish
Talents (Charismatic) Charm (females), Favor
Talents (Gangster) Infamy, Opportunist, Sneak Attack (+2d6), Underworld Contacts (3 total)
Starting Occupation Criminal & Entrepreneur (Forgery as permanent class skill, +1 on Knowledge [current events]; Brawl)
Possessions (carried weight 6 lb.) formal outfit (tuxedo; 3 lb.), gold-studded ring (fitted with poisonous barb that, after priming the ring with a twist, automatically injects fer-de-lance venom [Fort DC 14, initial effect 1d6 Con, secondary effect 1d6 hp] into a victim with whom he shakes hands), Beretta 92FS (3 lb.)
          Note: As a prominent leader of one of the major criminal syndicates in Gotham, the Roman has access to many restricted and illegal resources, and almost never lacks for access to any common items.
Wealth Bonus +22

More on the way!