CATWOMAN, SELENA KYLE
Female Human Legendary Strong Hero 2/Fast Hero 4/Smart Hero 1/Infiltrator 10; CR 17; LA +1
Medium Humanoid (height 5' 9", weight 135 lb.); Age mid to late 30s
Init +5; Senses (core) Listen +10, Search +14, Spot +10; Senses (house) Listen/Spot +20, Search +15
Languages English, Italian (speak only)
Defense 29, touch 29, flat-footed 29; Defensive Martial Arts, Dodge (+5 Dex, +14 class)
hp 88 (17 HD); Mas 12
Fort +7, Ref +14, Will +7
Action Points 12
Speed 30 ft.
Melee unarmed strike +16/+11 (1d6+2 lethal/nonlethal, 20) or
Melee claw bracer +16/+11 (1d4+2 lethal, 19-20) or
Melee by weapon +11/+6 or
Ranged whip +16/+11 (1d2+1 lethal, 20, 15 ft.) or
Ranged by weapon +15/+10
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +10; Grp +12
Atk Options Combat Expertise, Improved Trip, Streetfighting, Weapon Finesse
Special Qualities legend traits (2), mask traits
Abilities Str 13, Dex 20 (18), Con 12, Int 16 (14), Wis 14, Cha 17
‘(-)’ indicate original ability scores.
Allegiances the downtrodden, herself, valuables, "the night," Batman; Rep +9 (+2 as Kyle); San 63
Feats Alertness, Brawl, Cautious, Combat Expertise, Combat Martial Arts, Combat Reflexes*, Defensive Martial Arts, Dodge, Elusive Target, Improved Trip, Mobility*, Nimble, Personal Firearms Proficiency, Secret Identity (see Past), Simple Weapons Proficiency, Stealthy, Streetfighting, Weapon Finesse
* Bonus feats acquired from the Legend template.
Skills (core) Balance +15, Bluff +10, Climb +9, Computer Use +8, Demolitions +8, Disable Device +17, Disguise +6 (+8 to avoid ID), Escape Artist +15, Handle Animal +5, Hide +15 (+4 w/one-quarter concealment), Investigate +7, Jump +10, Knowledge (art) +7, Knowledge (current events) +6, Knowledge (streetwise) +8, Knowledge (technology) +5, Listen +10, Move Silently +19, Profession (socialite) +6, Read/Write English, Search +15, Sense Motive +6, Sleight of Hand +18, Speak English, Speak Italian, Spot +10 (+4 when making a sweep), Swim +4, Tumble +15
Skills (house) Athletics +20, Computer Use +8, Control +15, Deduce +16, Demolitions +8, Disable Device +22, Disguise +8 (+8 to avoid ID), Escape Artist +15, Handle Animal +5, Knowledge (art) +7, Knowledge (current events) +6, Knowledge (streetwise) +9, Knowledge (technology) +5, Perceive +18 (+2 on Listen/Spot, +4 on Spot to sweep), Persuade +10, Profession (socialite) +6, Read/Write English, Sneak +25 (+1 on Sleight of Hand, +2 on Hide [+4 w/one-quarter concealment], +4 on Move Silently), Speak English, Speak Italian, Tumble +20
Talents (Strong) Melee Smash
Talents (Fast) Evasion, Uncanny Dodge 1
Talents (Smart) Savant (Disable Device)
Talents (Infiltrator) Improved Evasion, Improved Sweep, Improvised Implements, Improvised Weapon Damage, Skill Mastery (Balance, Disable Device, Hide, Move Silently, Sleight of Hand, Tumble), Sweep, Without a Trace
Starting Occupation (core) Criminal (Disable Device as permanent class skill, +1 on Sleight of Hand; Brawl)
Starting Occupation (house) Criminal (Disable Device as permanent class skill, +1 on Sneak; Brawl)
Possessions (carried weight 6 lb.) "cat-themed" jumpsuit (skintight, smooth-fiber fabrication provides +2 on Move Silently, w/pullover cowl provides +4 on Hide in at least one-quarter concealment & provides +7 on Disguise to avoid ID; PDC: 12, weighs 2 lb.), goggles (conceal Starlite night-vision lenses [equivalent to 120 ft. low-light vision]; PDC: 8 [Res +2]), lockpick set (weighs 1 lb.), mastercraft claw bracers (retractable as free action, can double as circular glasscutter but takes 2 rounds; a second Dex check is required to remove the glass section without dropping it; PDC: n/a [12], weigh 1.5 lb.), tethered-nylon whip (1d2, 20, 15 ft.; weighs 1.5 lb.), various personal items
Wealth Bonus +15
One more to go!
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