Next up, the man who scarred Dent:
Male Human Tough 3/Gangster* 6; CR 9
Medium-size Humanoid (height 5’ 10”, weight 191 lb.); Age mid 40s
* See Past
Init +1; Senses (core) Listen +2, Search +1, Spot +7; Senses (house) Listen/Spot +13, Search +1
Languages English, Italian
Defense (core) 16, touch 16, flat-footed 15; Defense (house) 16, touch 12, flat-footed 15; (+1 Dex, +5 class)
hp 71 (9 HD); Mas 15
Fort +7, Ref +7, Will +5
Action Points 6
Speed 30 ft.
Melee unarmed strike +8/+3 (1d6+1 nonlethal, 20) or
Melee brass knuckles (unarmed) +8/+3 (1d6+2 lethal, 20) or
Melee by weapon +7/+2 or
Ranged Beretta pistol +7/+2 (2d4 ballistic, 20, 30 ft., S, 13 box) or
Ranged Colt submachine gun +7/+2 (2d6 ballistic, 20, 60 ft., S/A, 20 box) or
Ranged by weapon +7/+2
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +6; Grp +8
Atk Options Point Blank Shot, Sneak Attack +2d6
Special Qualities street traits
Abilities Str 13 (14), Dex 12 (13), Con 15, Int 13 (12), Wis 14 (13), Cha 15 (13)
'(-)' indicate original ability scores.
Note: Salvatore has age penalties and bonuses due to middle age.
Allegiances the Maroni family, money, evil, Gotham City; Rep +7; San 58
Feats Advanced Firearms Proficiency, Brawl, Confident, Minions (Leader score: 17; see Past), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Strafe
Skills (core) Bluff +7, Climb +5, Diplomacy +8, Drive +5, Gamble +9, Gather Information +9, Intimidate +11 (+16 when aiming a firearm), Knowledge (current events) +5, Knowledge (streetwise) +8, Profession (restaurateur) +5, Read/Write English, Read/Write Italian, Sense Motive +8, Sleight of Hand +8 (+10 with Beretta 84f), Speak English, Speak Italian, Spot +7
Skills (house) Athletics +5, Drive +5, Gamble +10, Gather Information +10, Knowledge (current events) +5, Knowledge (streetwise) +9, Perceive +13, Persuade +14 (+2 on Intimidate), Profession (restaurateur) +8, Read/Write English, Read/Write Italian, Sleight of Hand +8 (+10 with Beretta 84f), Speak English, Speak Italian
Talents (Tough) Robust, Second Wind (recovers 5 hp, 2/day)
Talents (Gangster) Infamy, Opportunist, Sneak Attack (+2d6), Underworld Contacts (3)
Starting Occupation Criminal & Entrepreneur (Gamble, Sleight of Hand as permanent class skills; Brawl)
Possessions (carried weight 12 lb.) formal outfit (tuxedo; 3 lb.), brass knuckles (1 lb.), Beretta Model 84f pistol (2 lb.), Colt Model 635 submachine gun (6 lb.)
Note: As a prominent crime boss in Gotham, the Boss has access to many restricted and illegal goods, and can easily obtain most common items.
Wealth Bonus +18
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