Thursday, July 5, 2012

Two-Face

And now, Batman's Janus:

HARVEY “TWO-FACE” DENT
Male Human Strong 2/Smart 2/Dedicated 2/Charismatic 4/Investigator 2/Gangster* 3; CR 15
Medium-size Humanoid (height 6’, weight 182 lb.); Age early 40s
* See Past

Init +1; Senses (core) Listen +7, Search +5, Spot +5; Senses (house) Listen/Spot +18, Search +13
Languages English, Spanish

Defense 20, touch 20, flat-footed 19; Defensive Martial Arts (+1 Dex, +9 class)
hp 89 (15 HD); Mas 15
Fort +10, Ref +8, Will +7
AP 20

Speed 30 ft.
Melee unarmed +12/+7 (1d6+3 lethal/nonlethal, 20) or
Melee by weapon +11/+6
Ranged Double Eagle pistol +10/+5 (2d6 ballistic, 20, 30 ft., S, 8 box) or
Ranged Double Eagle pistol +8/+3 (3d6, double tap) or
Ranged Double Eagle pistol +8/+3 (2d6) and
Ranged Double Eagle pistol +8 (2d6, two-weapon) or
Ranged Double Eagle pistol +6/+1 (3d6, double tap) and
Ranged Double Eagle pistol +6 (3d6, two-weapon) or
Ranged by weapon +10/+5
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +9; Grp +12
Atk Options Double Tap, Drive-by-Attack, Opportunist, Point Blank Shot, Sneak Attack +1d6, Two-Weapon Fighting
Special Qualities freak traits

Abilities Str 14 (13), Dex 13, Con 15, Int 15, Wis 13, Cha 18 (16)
'(-)' indicate original ability scores.
AL chance/duality, justice, evil, crime, Gotham City, law; Rep +7; San 2
          Note: Harvey suffers from a severe case of indefinite dissociative identity disorder.
Feats Aircraft Operation (helicopters), Brawl, Combat Martial Arts, Confident, Deceptive, Defensive Martial Arts, Double Tap, Drive-by-Attack, Educated (Knowledge [civics, streetwise]), Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Trustworthy, Two-Weapon Fighting
Flaws Dependent: Chance (Without the toss and confirmed result of his signature double-headed coin, Harvey is pathologically incapable of making crucial decisions, and will not proceed with any significant course of action until the coin has indicated “good heads” or “bad heads,” thus rendering a decision suitable for a situation with two outcomes. Because of this perpetual doubt, Harvey suffers a –2 penalty on all Will saves which cannot be offset by any means, save erasing his dependency.)—Bonus feat selected: Two-Weapon Fighting
Skills (core) Bluff +11 (+4 toward women), Climb +6, Computer Use +6, Demolitions +8, Diplomacy +16 (+4 toward women), Disguise +9 (+4 toward women), Drive +5, Forgery +6, Gamble +10, Gather Information +14 (+4 toward women), Hide +7, Intimidate +16 (+4 toward women), Investigate +12, Jump +5, Knowledge (behavioral sciences) +7, Knowledge (civics) +12, Knowledge (current events) +8, Knowledge (streetwise) +12, Listen +7, Pilot +5, Profession (lawyer) +14, Read/Write English, Read/Write Spanish, Research +5, Search +5, Sense Motive +10 (–4* toward women), Speak English, Speak Spanish, Spot +5, Swim +5
Skills (house) Athletics +12, Computer Use +6, Demolitions +8, Disguise +10 (+4 toward women), Drive +5, Forgery +7, Gamble +10, Gather Information +14 (+4 toward women), Deduce +13 (+2 on Investigate), Knowledge (behavioral sciences) +7, Knowledge (civics) +12, Knowledge (current events) +9, Knowledge (streetwise) +12, Perceive +18 (–4** on Sense motive toward women), Persuade +21 (+2 on Bluff, Diplomacy, Intimidate [+6 toward women]), Pilot +5, Profession (lawyer) +14, Read/Write English, Read/Write Spanish, Research +6, Sneak +12, Speak English, Speak Spanish
* Due to Harvey’s mental state and chivalrous nature, he receives a penalty on his Sense Motive checks equal to the bonus he receives for his Charm talent when interacting with women. This penalty is doubled if Harvey is likewise attracted to the woman he is interacting with.
Talents (Strong) Melee Smash
Talents (Smart) Savant (Investigate)
Talents (Dedicated) Skill Emphasis (Profession [lawyer])
Talents (Charismatic) Charm (females), Coordinate
Talents (Investigator) Profile, Contact (low-level)
Talents (Gangster) Infamy, Opportunist, Sneak Attack (+1d6), Underworld Contact
Starting Occupation (core) White Collar (Diplomacy, Research as permanent class skills, +1 on Knowledge [civics])
Starting Occupation (house) White Collar (Persuade, Research as permanent class skills, +1 on Knowledge [civics])
Possessions (total weight 9 lb.) formal outfit (designer suit often stylized in contrasting halves; 3 lb.), two-headed silver dollar (with marked and unmarked faces), twin Colt Double Eagles (.45 ACP; 3 lb. each), various personal items
Wealth Bonus +17

Up next, Catwoman!

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