Wednesday, October 17, 2012

The Hitman

Another character as seen in the Japanese animated movie tie-ins, this one from the self-titled short:

DEADSHOT, FLOYD LAWTON
Male Human Strong 2/Fast 2/Gunslinger 4/Sniper* 5; CR 13
Medium Humanoid (height 6' 1", weight 202 lb.); Age mid to late 30s
* See Urban Arcana

Init +4; Senses (core) Listen +8, Search +1, Spot +16 (see below); Senses (house) Listen/Spot +18 (see below), Search +1
Languages English, Russian

Defense (core) 26, touch 25, flat-footed 22; Defense (house) 26, touch 20, flat-footed 22; (+4 Dex, +11 class, +1 equipment)
hp 91 (13 HD); Mas 14
Fort +6, Ref +11, Will +5
Action Points 8

Speed 30 ft.
Melee unarmed strike +12/+7/+2 (1d4+1 lethal/nonlethal, 20) or
Melee by weapon +12/+7/+2
Ranged TacMil sniper rifle +16/+11/+6 (2d10 ballistic, 20, S, 360 ft., 15 box) or
Ranged gyro-jet pistol +16/+11/+6 (2d6 ballistic, 19-20, S, 180 ft., 8 box) or
Ranged M4A1 +17/+12/+7 (2d8 ballistic, 20, S/A, 210 ft., 30 box) or
Ranged by weapon +15/+10/+5
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +11; Grp +12
Atk Options Burst Fire, Center Mass, Close Combat Shot, Double Tap, Improved Dead Aim, Massive Shot, Point Blank Shot, Skip Shot, Windage
Special Qualities none

Abilities Str 13, Dex 18 (16), Con 14 (13), Int 12, Wis 14, Cha 11
'(-)' indicate original ability scores.
Allegiances “the hit,” himself, Secret Six; Rep +5 (+0 as Lawton); San 60
          Note: As with all members of the Secret Six, Deadshot receives the Secret Identity feat for free as his membership perk, but he forsook this after his incarceration, replacing it with the Renown feat when he took the mantle at the “world’s deadliest marksman.”
Feats Advanced Firearms Proficiency, Burst Fire, Dead Aim, Double Tap, Far Shot, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Renown, Simple Weapons Proficiency, Skip Shot
Skills (core) Climb +8, Demolitions +7, Concentration +7, Drive +8, Hide +11, Jump +7, Knowledge (current events) +5, Knowledge (streetwise) +8, Listen +8, Move Silently +12, Read/Write English, Read/Write Russian, Repair +5, Sleight of Hand +10, Speak English, Speak Russian, Spot +16 (+2 when following a target with video scope), Tumble +10
Skills (house) Athletics +14, Demolitions +10, Control +10, Drive +8, Knowledge (current events) +5, Knowledge (streetwise) +8, Knowledge (tactics) +6, Perceive +18 (+2 on Spot when following a target with video scope), Read/Write English, Read/Write Russian, Repair +5, Sneak +18, Speak English, Speak Russian, Tumble +10
Talents (Strong) Extreme Effort
Talents (Fast) Evasion
Talents (Gunslinger) Close Combat Shot, Defensive Position, Weapon Focus (gyro-jet pistol)
Talents (Sniper) Center Mass, Critical Shot, Improved Dead Aim +4, Improved Far Shot, Massive Shot, Windage
Starting Occupation (core) Mercenary** (Climb as permanent class skill; Personal Firearms Proficiency)
** See Dark*Matter
Starting Occupation (house) Mercenary (Athletics as permanent class skill; Personal Firearms Proficiency)
Wealth Bonus +16
Possessions (carried weight 27.9 lb.) TacMil sniper rifle (w/range finding laser scope, combined flash/sound suppressor; see Future; 14 lb.), mastercraft M4A1 carbine (w/KAC accessory rail system featuring an electro-optical scope, suppressor, vertical handgrip, and a folding stock; see Weapons Locker; 7 lb.), 30-round 5.56mm glaser ammo box (see Weapons Locker; 0.2 lb.), 15-round 7.62mm distraction ammo box (see Future Tech; 0.2 lb.), 15-round 7.62mm jammer ammo box (see Future Tech; 0.2 lb.), 15-round 7.62mm microphone ammo box (see Future Tech; 0.2 lb.), 15-round 7.62mm surveillance ammo box (see Future Tech; 0.2 lb.), wrist-mounted gyro-jet pistol (can be fitted or removed with a move action; see Future Tech; 2.5 lb.), 8-round flechette ammo box (x4; see Future Tech; 0.4 lb.), stylized survival suit (see d20 Future; 3 lb.), shepherd chip (see d20 Future), mastercraft video scope (w/HUD and targeting software for TacMil sniper rifle, M4A1 carbine, and gyro-jet pistol; slaved to survival suit through wrist-mounted gryo-jet pistol allows use of scope range w/o penalty for difficulty of use; see d20 Future)

Next up, the Boy Wonder!

Friday, October 12, 2012

The Killer

Straight out of the Team Nolan produced tie-in, Batman: Gotham Knight, and the chapter entitled, "In Darkness Dwells," I give you:

KILLER CROC, WAYLON JONES
Male [unique] Overt Crocodile Moreau Strong 2/Tough 4/Street Warrior* 5; CR 11
Large Humanoid (height 7' 5", weight 686 lb.); Age mid 30s
* See Urban Arcana

Init +1; Senses Listen +0, Search –2, Spot +0; low-light vision
Languages English

Defense (core) 17, touch 11, flat-footed 16; Defense (house) 17, touch 17, flat-footed 16; (–1 size, +1 Dex, +7 class)
hp 113 (13 HD); Mas 18; DR 1/—
Fort +11, Ref +3, Will +2
Action Points 10

Speed 30 ft.
Melee unarmed strike +18/+13 (1d8+8 lethal (see below)/nonlethal, 20) or
Melee bite +16 (1d6+8 piercing, 20)
Melee by weapon +16/+11
Ranged by weapon +10/+5
Space 10 ft. by 10 ft.; Reach 10 ft.
Base Atk +10; Grp +27
Atk Options Blind-Fight, Improved Bull Rush, Improved Grapple, Power Attack, Streetfighting (+1d4+2)
Special Qualities freak traits, low-light vision, regeneration lethal/1

Abilities Str 24 (18), Dex 13, Con 18 (16), Int 7 (11), Wis 11, Cha 7 (9)
'(-)' indicate original ability scores.
Allegiances himself, the underground, cannibalism, evil; Rep +3; San 17
          Note: Waylon suffers from borderline avoidant and intermittent explosive disorders, with a cannibalistic tendency to crave raw meat.
Feats Athletic, Brawl, Blind-Fight, Improved Brawl, Improved Bull Rush, Improved Grapple (see Urban Arcana), Improved Natural Healing (see Urban Arcana), Power Attack, Simple Weapons Proficiency, Streetfighting.
Skills (core) Bluff –1 (+2 in the underground), Climb +9, Diplomacy -1 (+2 in the underground), Disguise +0 (–20 to pass for human), Gather Information –1 (+2 in the underground), Hide –1, Intimidate –1 (+1 [or more] vs smaller creatures, +2 in the underground), Knowledge (streetwise) +4, Move Silently +4, Read/Write English, Speak English, Survival +2 (+6 in urban areas), Swim +11
Skills (house) Athletics +11, Disguise +0 (–20 to pass for human), Gather Information –1 (+2 in the underground), Knowledge (streetwise) +4, Persuade +1 (+1 [or more] on Intimidate vs smaller creatures, +2 in the underground), Read/Write English, Sneak +6 (–4 on Hide), Speak English, Survival +2 (+6 in urban areas)
Talents (Strong) Melee Smash
Talents (Tough) Damage Reduction 1/—, Remain Conscious
Talents (Street Warrior) Improved Streetfighting, Improvised Weapons, Street Cred, Urban Survival
Starting Occupation (core) Criminal (Disguise, Move Silently as permanent class skills; Brawl)
Starting Occupation (house) Criminal (Disguise, Stealth as permanent class skills; Brawl)
Wealth Bonus +1
Possessions various personal items

New Species Traits Crocodile Moreau
          Crocodile moreaus are a blend of human and gator. They tend to have hairless bodies with longer torsos and arms and shorter legs. Characteristic features include a wide, grinning jaw, and leathery flesh. Tails, if present, are always vestigial. Croc moreaus are common in the sub-tropical region of North America, throughout Central America, and in Egypt, India, and Southeast Asia. Most are shunned and end up performing in circuses or joining with gangs and pirates.
          Variable Size: Covert and moderate crocodile moreaus are Medium-size. Coverts and moderates have a 5-foot-by-5-foot fighting space and a 5-foot reach. Overts are Large-size, having a 10-foot-by-10-foot fighting space and a 10-foot reach.
          Bite (Ex): Moderate crocodile moreaus have large, pointed teeth, providing them with a natural bite attack. Each bite deals 1d4 points (overts deal 1d6 points) of piercing damage (plus the character’s Strength modifier) and threatens a critical hit on a natural 20.
          Dry Skin: Crocodile moreaus have dry skin which needs periodic moisturizing to remain healthy. The moreau must remain submerged in water for at least 10 minutes every 12 hours to maintain healthy skin, otherwise it suffers a cumulative -1 penalty to AC for every 12-hour lapse thereafter. Overts must be submerged every 6 hours or suffer the same result for every 6-hour lapse. However, crocodile moreaus enjoy one side-effect to unhealthy skin: their dermis becomes so abrasive as to cause their unarmed attacks to deal lethal damage.
          Low-light Vision: Crocodile moreaus' eyesight is equally as good in bright light as it is in dim light.
          Proficient Swimmers: Crocodile moreaus always treat Swim as a class skill.
          Limited Regeneration (Unique trait; Ex): Waylon can regenerate nonlethal damage at 1 hp/round, but cannot regenerate lethal damage (see the section on Special Abilities in the d20 Modern Core Rulebook).
          Note: Croc’s limited regeneration ability is unique to him and not common among other crocodile moreaus.
          Ability Scores:    (Covert) +2 Str, -2 Int
                                     (Moderate) +2 Str, -2 Int, +2 Con, -2 Cha
                                     (Overt) +4 Str, -4 Int, +2 Con, -2 Cha

Height and Weight
Trait
Base Height
Height Modifier
Base Weight
Weight Modifier
Moderate
4 ft., 8 in.
+2d12 in.
125 lb.
x (2d8 lb.)
Overt
5 ft.
+4d8 in.
185 lb.
x (2d8 lb.)
Starting Age
Adulthood
Additional Years
15
+1d3

Lifespan
Middle Age
Old
Venerable
Max
30
45
65
+1d8

Sunday, October 7, 2012

91 Beautiful Years

I want to share some thoughts about this great woman, wife, mother, grandmother, great grandmother.…


I like to think she was the ever-present mind of our family. Its good sense. She loved us all unequivocally, and it was through that love that she communicated that good sense.


If Grandpa was the heart of the family, Grandma was certainly its mind. She minded all her own affairs with grace and diligence, and often minded the affairs of others' too, and we were always better off for it—even if we weren't entirely grateful for it, at first.


The heart and the mind. Even though those two are now no longer kept within the bodies that once housed them, they are not gone. Just as the soul persists, passing on from the body, the heart and the mind do as well. The heart and the mind live on through us.

Georgia Marie Wright, 12 June 1921 - 29 September 2012
Eldon James Wright, 1 May 1918 - December 23 2010 
Our responsibility is greater than ever now. Their legacy is now ours. My only hope is that we are contented and at peace with that. At peace with where they are. I know I am.