DEADSHOT, FLOYD LAWTON
Male Human Strong 2/Fast 2/Gunslinger 4/Sniper* 5; CR 13
Medium Humanoid (height 6' 1", weight 202 lb.); Age mid to late 30s
* See Urban Arcana
Init +4; Senses (core) Listen +8, Search +1, Spot +16 (see below); Senses (house) Listen/Spot +18 (see below), Search +1
Languages English, Russian
Defense (core) 26, touch 25, flat-footed 22; Defense (house) 26, touch 20, flat-footed 22; (+4 Dex, +11 class, +1 equipment)
hp 91 (13 HD); Mas 14
Fort +6, Ref +11, Will +5
Action Points 8
Speed 30 ft.
Melee unarmed strike +12/+7/+2 (1d4+1 lethal/nonlethal, 20) or
Melee by weapon +12/+7/+2
Ranged TacMil sniper rifle +16/+11/+6 (2d10 ballistic, 20, S, 360 ft., 15 box) or
Ranged gyro-jet pistol +16/+11/+6 (2d6 ballistic, 19-20, S, 180 ft., 8 box) or
Ranged M4A1 +17/+12/+7 (2d8 ballistic, 20, S/A, 210 ft., 30 box) or
Ranged by weapon +15/+10/+5
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +11; Grp +12
Atk Options Burst Fire, Center Mass, Close Combat Shot, Double Tap, Improved Dead Aim, Massive Shot, Point Blank Shot, Skip Shot, Windage
Special Qualities none
Abilities Str 13, Dex 18 (16), Con 14 (13), Int 12, Wis 14, Cha 11
'(-)' indicate original ability scores.
Allegiances “the hit,” himself, Secret Six; Rep +5 (+0 as Lawton); San 60
Note: As with all members of the Secret Six, Deadshot receives the Secret Identity feat for free as his membership perk, but he forsook this after his incarceration, replacing it with the Renown feat when he took the mantle at the “world’s deadliest marksman.”
Feats Advanced Firearms Proficiency, Burst Fire, Dead Aim, Double Tap, Far Shot, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Renown, Simple Weapons Proficiency, Skip Shot
Skills (core) Climb +8, Demolitions +7, Concentration +7, Drive +8, Hide +11, Jump +7, Knowledge (current events) +5, Knowledge (streetwise) +8, Listen +8, Move Silently +12, Read/Write English, Read/Write Russian, Repair +5, Sleight of Hand +10, Speak English, Speak Russian, Spot +16 (+2 when following a target with video scope), Tumble +10
Skills (house) Athletics +14, Demolitions +10, Control +10, Drive +8, Knowledge (current events) +5, Knowledge (streetwise) +8, Knowledge (tactics) +6, Perceive +18 (+2 on Spot when following a target with video scope), Read/Write English, Read/Write Russian, Repair +5, Sneak +18, Speak English, Speak Russian, Tumble +10
Talents (Strong) Extreme Effort
Talents (Fast) Evasion
Talents (Gunslinger) Close Combat Shot, Defensive Position, Weapon Focus (gyro-jet pistol)
Talents (Sniper) Center Mass, Critical Shot, Improved Dead Aim +4, Improved Far Shot, Massive Shot, Windage
Starting Occupation (core) Mercenary** (Climb as permanent class skill; Personal Firearms Proficiency)
** See Dark*Matter
Starting Occupation (house) Mercenary (Athletics as permanent class skill; Personal Firearms Proficiency)
Wealth Bonus +16
Possessions (carried weight 27.9 lb.) TacMil sniper rifle (w/range finding laser scope, combined flash/sound suppressor; see Future; 14 lb.), mastercraft M4A1 carbine (w/KAC accessory rail system featuring an electro-optical scope, suppressor, vertical handgrip, and a folding stock; see Weapons Locker; 7 lb.), 30-round 5.56mm glaser ammo box (see Weapons Locker; 0.2 lb.), 15-round 7.62mm distraction ammo box (see Future Tech; 0.2 lb.), 15-round 7.62mm jammer ammo box (see Future Tech; 0.2 lb.), 15-round 7.62mm microphone ammo box (see Future Tech; 0.2 lb.), 15-round 7.62mm surveillance ammo box (see Future Tech; 0.2 lb.), wrist-mounted gyro-jet pistol (can be fitted or removed with a move action; see Future Tech; 2.5 lb.), 8-round flechette ammo box (x4; see Future Tech; 0.4 lb.), stylized survival suit (see d20 Future; 3 lb.), shepherd chip (see d20 Future), mastercraft video scope (w/HUD and targeting software for TacMil sniper rifle, M4A1 carbine, and gyro-jet pistol; slaved to survival suit through wrist-mounted gryo-jet pistol allows use of scope range w/o penalty for difficulty of use; see d20 Future)
Next up, the Boy Wonder!