Wednesday, June 18, 2014

The Nazi "Sleeper" Agent

Forgoing Donovan and Vogel, Indy's true nemesis in The Last Crusade is best portrayed by that of delicious Elsa—she is the last to get her comeuppance, after all.

Dr. ELSA SCHNEIDER, PhD 
(circa The Last Crusade, 1938)
Female Human Fast 2/Smart 2/Charismatic 2/Infiltrator 3/Field Antiquarian* 5; CR 14; Medium Humanoid (height 5' 9", weight 126 lb.); Age 25
* See Dark*Matter

Init +6; Senses (core) Listen +3, Search +12, Spot +5; Senses (house) Listen/Spot +12 (see below), Search +18
Languages Austrian, English, French, German, Italian, Latin (read/write only), Russian

Defense (core) 22, touch 22, flat-footed 20; Defense (house) 22, touch 17, flat-footed 20; Defensive Martial Arts (+2 Dex, +10 class)
hp 67 (14 HD); Mas 12
Fort +5, Ref +10, Will +7
Action Points 10

Speed 30 ft.
Melee unarmed strike +6/+1 (1d3 nonlethal, 20) or
Melee by weapon +6/+1 or
Ranged Luger pistol +8/+3 (2d6 ballistic, 20, 30 ft., S, 8 box) or
Ranged by weapon +8/+3
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +6; Grp +6
Atk Options none
Special Qualities none

Abilities Str 11, Dex 14 (13), Con 12, Int 15 (14), Wis 10, Cha 18 (17)
'(-)' indicate original ability scores.
Allegiances herself, the “Grail Quest,” the Nazi Party, antiquities, evil; Rep +5; San 49
Feats Archaic Weapons Proficiency, Attentive, Deceptive, Defensive Martial Arts, Educated (Knowledge [history, theology and philosophy]), Improved Initiative, Meticulous, Personal Firearms Proficiency, Simple Weapons Proficiency, Studious, Surface Vehicle Operation (powerboats), Trustworthy
Skills (core) Balance +5, Bluff +15 (+2 vs. males), Decipher Script +8, Diplomacy +11 (+2 vs. males), Disable Device +6, Disguise +12 (+2 vs. males), Escape Artist +10, Forgery +8, Gather Information +11 (+2 vs. males), Hide +4, Investigate +8, Knowledge (arcane lore) +5, Knowledge (art) +7, Knowledge (current events) +5, Knowledge (history) +13, Knowledge (streetwise) +6, Knowledge (theology and philosophy) +10, Listen +3, Move Silently +7, Read/Write Austrian, Read/Write English, Read/Write French, Read/Write German, Read/Write Italian, Read/Write Latin, Read/Write Russian, Research +12, Ride +6, Search +12, Sense Motive +6, Sleight of Hand +10, Speak Austrian, Speak English, Speak French, Speak German, Speak Italian, Speak Russian, Spot +5 (+4 when making a sweep), Swim +11
Skills (house) Athletics +11, Control +4, Deduce +16 (+2 on Decipher Script, Investigate, Search), Disable Device +7, Disguise +12 (+2 vs. males), Escape Artist +10, Forgery +8, Gather Information +12 (+2 vs. males), Knowledge (arcane lore) +5, Knowledge (art) +7, Knowledge (current events) +5, Knowledge (history) +13, Knowledge (streetwise) +6, Knowledge (theology and philosophy) +10, Perceive +12 (+2 on Sense Motive, +4 on Spot when making a sweep), Persuade +18 (+2 on Diplomacy, +2 vs. males), Read/Write Austrian, Read/Write English, Read/Write French, Read/Write German, Read/Write Italian, Read/Write Latin, Read/Write Russian, Research +12, Ride +6, Sneak +17, Speak Austrian, Speak English, Speak French, Speak German, Speak Italian, Speak Russian
Talents (Fast) Evasion
Talents (Smart) Savant (Research)
Talents (Charismatic) Charm (males)
Talents (Infiltrator) Improvised Implements, Sweep
Talents (Field Antiquarian) Ancient Knowledge, Contact (low-level)
Starting Occupation Athlete (Swim as a permanent class skill, +1 on Balance, Ride; Archaic Weapons Proficiency)
Possessions (total weight 7 lb.) business outfit (blouse, jacket, & skirt; 3 lb.), Luger P08 9 mm pistol (2 lb.), briefcase (2 lb.), various personal items
Wealth Bonus +14

NEW FX Item Holy Grail
Said to provide eternal life to whomever drinks of it, the Holy Grail is the cup used by Christ at the Last Supper, and which caught Jesus’ blood during the crucifixion. Joseph of Arimathea, a rich patron and follower of Christ, took possession of the Grail after Jesus’ body was interred in the tomb. Taken to Great Britain in 37 A.D., the Grail was intermittently held, lost, and rediscovered by various seekers, including knights of King Arthur’s court, until the 9th century after a period of raiding and trading found the grail in Asia Minor.
          In the year 1000, an Aramaic-speaking Semite secret society, eventually establishing itself as the Brotherhood of the Cruciform Sword, used a preexisting Greco-Roman facade to construct the Temple of the Sun in a hidden gorge to house the Grail, where a great seal acted to prevent the artifact from being taken beyond the temple's entrance. They swore to keep it safe from discovery and misuse by any means. The Grail was found in the Canyon of the Crescent Moon by Knights of the First Crusade, three brothers who pledged to protect it. One of the brothers was chosen to stay behind while the other two returned to Europe and left a marker near Ankara about the Grail's location. Sir Richard's shield carried a second marker, but the man died on the journey home and was buried with his shield in a tomb in Venice, Italy. The third brother returned home and, in the 13th century, told his story to a Franciscan friar who recorded vague whereabouts of the holy relic and made a painting to accompany it.
          Holy Grail: By appearances, the Grail is nothing more than a partially weathered burnished clay cup, measuring approximately 9 inches tall with a 4.5-inch diameter across the rim—such as a carpenter might have owned during the 1st century. When fresh water is drank from this vessel, the imbiber is subject to a healing effect that immediately ends any of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. The imbiber is also cured 150 hit points, up to their normal maximum. Anyone drinking from the Grail can only benefit from its rejuvenating powers once each day.
          Prior to the Grail being housed in the Temple of the Sun, anyone who drank from the chalice enjoyed prolonged, if not everlasting, life: they would age at 1/10 the normal rate. However, the magic of the temple’s great seal limit’s the Grail’s life prolonging effect only to those who do not cross the seal, thus turning seeming eternal youth into what would be a centuries’ long penance of imprisonment.
Type: Wondrous item (magic); Caster Level: 15th; Purchase DC: n/a (42); Weight: 1.5 lb.