And lastly, the fencing, spying, psionic triple threat…
(circa Kingdom of the Crystal Skull, 1957)
Female Human Fast 3/Smart 3/Soldier 4/Field Scientist 3/Mesmerist 4*; CR 17; Medium Humanoid (height 5' 9", weight 130 lb.); Age 36
* See Past
Init +2; Senses (core) Listen +5, Search +10, Spot +5; Senses (house) Listen/Spot +13, Search +21
Languages English, German, Korean (speak only), Russian, Ukrainian
Defense 25, touch 20, flat-footed 21; (+2 Dex, +4 Int, +9 class)
hp 90 (16 HD); Mas 13
Fort +8, Ref +10, Will +13
Action Points 11
Speed 30 ft.
Melee unarmed strike +11/+6 (1d4+1 lethal/nonlethal, 20) or
Melee rapier +13/+8 (1d6+3, 18-20) or
Melee by weapon +10/+5 or
Ranged Tokarev pistol +11/+6 (2d6 ballistic, 20, 30 ft., S, 8 box) or
Ranged by weapon +11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +9; Grp +10
Atk Options Combat Expertise, Improved Disarm
Special Qualities Psionics
Abilities Str 12, Dex 15, Con 13, Int 18 (14), Wis 12, Cha 14
'(-)' indicate original ability scores.
Allegiances the “Crystal Skull Quest,” the Soviet Union, herself, law, evil; Rep +5; San 67
Feats Archaic Weapons Proficiency, Attentive, Combat Expertise, Combat Martial Arts, Combat Reflexes, Educated (earth and life sciences, tactics), Focused, Improved Disarm, Iron Will, Personal Firearms Proficiency, Simple Weapons Proficiency, Trustworthy, Weapon Finesse
Skills (core) Autohypnosis +12, Balance +9, Bluff +8, Concentration +11, Craft (chemical) +10, Decipher Script +10, Demolitions +8, Diplomacy +10, Drive +4, Gather Information +10, Intimidate +7, Investigate +14, Knowledge (arcane lore) +10, Knowledge (behavioral sciences) +12, Knowledge (earth and life sciences) +20, Knowledge (history) +9, Knowledge (tactics) +9, Knowledge (technology) +10, Knowledge (theology and philosophy) +9, Listen +5, Navigate +7, Psicraft +6, Read/Write English, Read/Write German, Read/Write Russian, Read/Write Ukrainian, Research +14, Search +10, Sense Motive +7, Speak English, Speak German, Speak Korean, Speak Russian, Speak Ukrainian, Spot +5, Swim +4
Skills (house) Athletics +5, Control +20 (+2 on Balance, Concentration), Craft (chemical) +10, Deduce +21 (+2 on Investigate), Demolitions +8, Drive +4, Gather Information +10, Knowledge (arcane lore) +10, Knowledge (behavioral sciences) +12, Knowledge (earth and life sciences) +21, Knowledge (history) +10, Knowledge (tactics) +9, Knowledge (technology) +10, Knowledge (theology and philosophy) +9, Navigate +7, Perceive +13 (+2 on Sense Motive), Persuade +16 (+2 on Diplomacy), Psicraft +8, Read/Write English, Read/Write German, Read/Write Russian, Read/Write Ukrainian, Research +17, Speak English, Speak German, Speak Korean, Speak Russian, Speak Ukrainian
Talents (Fast) Evasion, Uncanny Dodge I
Talents (Smart) Plan, Savant (Knowledge [earth and life sciences])
Talents (Soldier) Weapon Focus (rapier), Weapon Specialization (rapier)
Talents (Field Scientist) Scientific Improvisation, Smart Defense
Talents (Mesmerist) Psionic Powers, Psionic Skills
Power Points 2
Mesmerist Powers Known (3/1): 0 (7/day)—daze (DC 12), detect psionics, missive; 1st—lesser mindlink
Starting Occupation Paranormalist (+1 on Knowledge [earth and life sciences], Research)
Possessions (total weight 8 lb.) mastercraft rapier (3 lb.), Tokarev Model TT33 pistol (2 lb.), formal outfit (gray military uniform w/black gloves & boots; 3 lb.), various personal items
Wealth Bonus +21
NEW FX Item Crystal Skull of Akator
Around seven thousand years ago, thirteen interdimensional beings with crystalline skeletons became the gods of the Ugha tribe in what is today the Brazilian Amazon. The beings had the Ugha build them a great city called Akator, a city that the later Spanish conquistadors would dub “El Dorado.”
In 1546, a group of conquistadors led by Francisco de Orellana stole one of the skulls along with other valuables from Akator. On the journey back to their ship, the Skull telepathically compelled Orellana to return it to the city, ultimately resulting in the deaths of Orellana and all his crew. The skull was buried with him in his grave chamber near Nazca, Peru. The theft fell into legend stating that whomever returned the skull to Akator would be granted its power.
Crystal Skull of Akator: The Skull is, in fact, the crystalline cranium and jaw of a race of alien beings that possessed psychic abilities. Though it does not generate any overt effects on its own, the Skull does retain some of the host organism’s residual psychic aura, and it will attract metals of up to 2 lb. in weight, including those that are not normally magnetic, like gold, when exposed within 10 feet of such objects.
When a conscious humanoid creature (with Intelligence 6+) gazes into the Skull’s eye sockets, the creature must make a DC 20 Will save each round or become subject to effects that mimic the powers brain lock and forced mindlink. The brain lock effect remains until the creature succeeds on its save, though the forced mindlink effect persists so long as the Skull and the target creature remain on the same plane of existence. The Skull retains a sliver of its consciousness during life, and may make requests of the target of its forced mindlink. Because of this, the Skull jealously guards its secrets from creatures that share mental powers similar to its own (such as psionics), and may refuse to interact with such a creature, rendering the above moot and the Skull little more than an exotic curios.
The Skull’s aura also interferes with certain biochemical interactions found in vermin and other natural wildlife. Such creatures will not come within 10 feet of the Skull because of this, and may be driven around or away from it instead.
Type: Wondrous item (psionic); Manifester Level: 8th; Purchase DC: n/a (37); Weight: 18 lb.