Showing posts with label martial arts. Show all posts
Showing posts with label martial arts. Show all posts

Friday, May 27, 2022

The Battle of the Bay

Bowing in at the regional Taekwondo tournament at Santa Rosa High School held this past May 21.

Feet and fists went flying as black belt forms competition got underway.

"Fellow chucker, eh?!"

Followed soon by boys' weapons sparring...

while girls went at it in a separate ring.

Even the under 10s got into full-contact sparring. 

Followed much later on in the day with the adult black belt forms and sparring competitions.

But the main event for the color-belt kiddos came mid-morning.

Ewan sits peacefully ready to show his stuff!

And he seemed pretty happy with the result.

**cue applause**

But wait?! What did he even do to earn his place? Watch below!



Friday, July 31, 2020

"The Little Dragon"

My d20 write-up of the world's most famous martial artist in his most famous role: Bruce Lee.

LEE (from Enter the Dragon, circa 1973)
Male Human Legendary Strong Hero 2/Fast Hero 2/Martial Arts Master* 10/Contemplative Master* 4; LA +1; CR 18
Medium-size Humanoid (height 5’ 7”, weight 136 lb.); Age 32

* See Blood and Fists

Init +5; Senses (core) Listen +10, Search +1, Spot +3; Senses (house) Listen/Spot +15, Search +1
Languages Cantonese, English

Defense (core) 31, touch 31, flat-footed 31 (+5 Dex, +16 class); Defense (house) 31, touch 23, flat-footed 31 (+5 Dex, +16 class)
hp 133 (18 HD); Mas 16
Fort +13, Ref +18, Will +10
Action Points 13

Speed 35 ft.
Melee unarmed strike +21/+16/+11/+6 (1d4+3 lethal/nonlethal, 20) or
Melee punch +22/+17/+12/+7 (1d6+3, 20) or
Melee punch w/short power +20 (2d6+4, 20) and/or
Melee jab +24/+19/+14/+9 (1d6+3, 20) or
Melee jab w/short power +22 (2d6+4, 20), and/or
Melee kick +22/+17/+12/+7 (1d8+3, 20) or
Melee circle kick +22/+17/+12/+7 (1d10+3, 20), or
Melee jump kick +22 (1d10+7, 20) and/or
Melee flying kick +22 (1d12+14, 20) or
Melee leg sweep +22 (1d8+3 plus trip, 20) and/or
Melee nunchaku +22/+17/+12/+7 (1d6+7 bludgeoning, 19-20) or
Melee by weapon +18/+13/+8/+3
Ranged by weapon +21/+16/+11/+6
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +16; Grp +18
Atk Options Block, Circle Kick, Counterstrike, Disarm Block, feint as move action, Flying Kick, grapple attacks (no AoO), Hypnotic Gestures (2d4 HD), Improved Block, Jab, Jump Kick, Ki, Leg Sweep, Short Power, trip attacks (no AoO)
Special Qualities inner strength, ki (3/day), legend (2)

Abilities Str 14 (13), Dex 20 (18), Con 16 (15), Int 13, Wis 17 (16), Cha 14
'(-)' indicate original ability scores.
Allegiances “No way as way,” his family, good, the Shao Lin temple; Rep +4; San 82
Feats Archaic Weapons Proficiency, Block, Boxing, Circle Kick, Combat Martial Arts, Combat Reflexes, Counterstrike, Disarm Block, Flying Kick**, Hypnotic Gestures**, Improved Block, Jab, Jeet Kune Do, Jump Kick, Ki, Leg Sweep, One Inch Punch, Short Power, Simple Weapons Proficiency, Wing Chun, Weapon Finesse (nunchaku)
** Bonus feats from the Legend template.
Skills (core) Balance +12, Bluff +10, Climb +9, Concentration +6, Escape Artist +6, Hide +12 (+2 on Hide in at least one-quarter concealment), Intimidate +10, Jump +24, Knowledge (current events) +3, Knowledge (popular culture) +2, Knowledge (philosophy) +7, Listen +10, Meditation +10, Move Silently +12, Read/Write Cantonese, Read/Write English, Sense Motive +8, Speak Cantonese, Speak English, Swim +4, Tumble +14
Skills (house) Athletics +23 (+1 on Climb, +2 on Jump), Control +19 (+1 on Balance), Escape Artist +6, Knowledge (current events) +4, Knowledge (popular culture) +3, Knowledge (philosophy) +10, Perceive +15, Persuade +18, Read/Write Cantonese, Read/Write English, Sneak +15 (+2 on Hide, Move Silently, +4 on Hide in at least one-quarter concealment), Speak Cantonese, Speak English, Tumble +16
Talents (Strong Hero) Melee Smash
Talents (Fast Hero) Increased Speed
Talents (Martial Arts Master) Hard Punch 1, Hard Kick 1, Hard Kick 2, Weapon Mastery 1 (nunchaku), Weapon Mastery 2
Talents (Contemplative Master) Acrobatics Mastery, Shadow Mastery
Starting Occupation (core) Athlete (Balance, Tumble as permanent class skills, +1 on Jump; Archaic Weapons Proficiency)
Starting Occupation (house) Athlete (Control, Tumble as permanent class skills, +1 on Jump; Archaic Weapons Proficiency)
Possessions (carried weight 8 lb.) black sneak suit (provides +2 on Hide in at least one-quarter concealment; 2 lb.), climbing rope (50 ft.; knotted to reduce Climb DC; 4 lb.), nunchaku (2 lb.)
Wealth Bonus +6