Thursday, July 12, 2012

The Cat

Now, an infamous tease and foil of the Dark Knight:

CATWOMAN, SELENA KYLE
Female Human Legendary Strong Hero 2/Fast Hero 4/Smart Hero 1/Infiltrator 10; CR 17; LA +1
Medium Humanoid (height 5' 9", weight 135 lb.); Age mid to late 30s

Init +5; Senses (core) Listen +10, Search +14, Spot +10; Senses (house) Listen/Spot +20, Search +15
Languages English, Italian (speak only)

Defense 29, touch 29, flat-footed 29; Defensive Martial Arts, Dodge (+5 Dex, +14 class)
hp 88 (17 HD); Mas 12
Fort +7, Ref +14, Will +7
Action Points 12

Speed 30 ft.
Melee unarmed strike +16/+11 (1d6+2 lethal/nonlethal, 20) or
Melee claw bracer +16/+11 (1d4+2 lethal, 19-20) or
Melee by weapon +11/+6 or
Ranged whip +16/+11 (1d2+1 lethal, 20, 15 ft.) or
Ranged by weapon +15/+10
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +10; Grp +12
Atk Options Combat Expertise, Improved Trip, Streetfighting, Weapon Finesse
Special Qualities legend traits (2), mask traits

Abilities Str 13, Dex 20 (18), Con 12, Int 16 (14), Wis 14, Cha 17
‘(-)’ indicate original ability scores.
Allegiances the downtrodden, herself, valuables, "the night," Batman; Rep +9 (+2 as Kyle); San 63
Feats Alertness, Brawl, Cautious, Combat Expertise, Combat Martial Arts, Combat Reflexes*, Defensive Martial Arts, Dodge, Elusive Target, Improved Trip, Mobility*, Nimble, Personal Firearms Proficiency, Secret Identity (see Past), Simple Weapons Proficiency, Stealthy, Streetfighting, Weapon Finesse (unarmed strikes)
* Bonus feats acquired from the Legend template.
Skills (core) Balance +15, Bluff +10, Climb +9, Computer Use +8, Demolitions +8, Disable Device +17, Disguise +6 (+8 to avoid ID), Escape Artist +15, Handle Animal +5, Hide +15 (+4 w/one-quarter concealment), Investigate +7, Jump +10, Knowledge (art) +7, Knowledge (current events) +6, Knowledge (streetwise) +8, Knowledge (technology) +5, Listen +10, Move Silently +19, Profession (socialite) +6, Read/Write English, Search +15, Sense Motive +6, Sleight of Hand +18, Speak English, Speak Italian, Spot +10 (+4 when making a sweep), Swim +4, Tumble +15
Skills (house) Athletics +20, Computer Use +8, Control +15, Deduce +16, Demolitions +8, Disable Device +22, Disguise +8 (+8 to avoid ID), Escape Artist +15, Handle Animal +5, Knowledge (art) +7, Knowledge (current events) +6, Knowledge (streetwise) +9, Knowledge (technology) +5, Perceive +18 (+2 on Listen/Spot, +4 on Spot to sweep), Persuade +10, Profession (socialite) +6, Read/Write English, Sneak +25 (+1 on Sleight of Hand, +2 on Hide [+4 w/one-quarter concealment], +4 on Move Silently), Speak English, Speak Italian, Tumble +20
Talents (Strong) Melee Smash
Talents (Fast) Evasion, Uncanny Dodge 1
Talents (Smart) Savant (Disable Device)
Talents (Infiltrator) Improved Evasion, Improved Sweep, Improvised Implements, Improvised Weapon Damage, Skill Mastery (Balance, Disable Device, Hide, Move Silently, Sleight of Hand, Tumble), Sweep, Without a Trace
Starting Occupation (core) Criminal (Disable Device as permanent class skill, +1 on Sleight of Hand; Brawl)
Starting Occupation (house) Criminal (Disable Device as permanent class skill, +1 on Sneak; Brawl)
Possessions (carried weight 6 lb.) "cat-themed" jumpsuit (skintight, smooth-fiber fabrication provides +2 on Move Silently, w/pullover cowl provides +4 on Hide in at least one-quarter concealment & provides +7 on Disguise to avoid ID; PDC: 12, weighs 2 lb.), goggles (conceal Starlite night-vision lenses [equivalent to 120 ft. low-light vision]; PDC: 8 [Res +2]), lockpick set (weighs 1 lb.), mastercraft claw bracers (retractable as free action, can attack as unarmed strike and doubles as circular glasscutter but takes 2 rounds; a second Dex check is required to remove the glass section without dropping it; PDC: n/a [12], weigh 1.5 lb.), tethered-nylon whip (1d2, 20, 15 ft.; weighs 1.5 lb.), various personal items
Wealth Bonus +15

One more to go!

Thursday, July 5, 2012

Two-Face

And now, Batman's Janus:

HARVEY “TWO-FACE” DENT
Male Human Strong 2/Smart 2/Dedicated 2/Charismatic 4/Investigator 2/Gangster* 3; CR 15
Medium-size Humanoid (height 6’, weight 182 lb.); Age early 40s
* See Past

Init +1; Senses (core) Listen +7, Search +5, Spot +5; Senses (house) Listen/Spot +18, Search +13
Languages English, Spanish

Defense 20, touch 20, flat-footed 19; Defensive Martial Arts (+1 Dex, +9 class)
hp 89 (15 HD); Mas 15
Fort +10, Ref +8, Will +7
AP 20

Speed 30 ft.
Melee unarmed +12/+7 (1d6+3 lethal/nonlethal, 20) or
Melee by weapon +11/+6
Ranged Double Eagle pistol +10/+5 (2d6 ballistic, 20, 30 ft., S, 8 box) or
Ranged Double Eagle pistol +8/+3 (3d6, double tap) or
Ranged Double Eagle pistol +8/+3 (2d6) and
Ranged Double Eagle pistol +8 (2d6, two-weapon) or
Ranged Double Eagle pistol +6/+1 (3d6, double tap) and
Ranged Double Eagle pistol +6 (3d6, two-weapon) or
Ranged by weapon +10/+5
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +9; Grp +12
Atk Options Double Tap, Drive-by-Attack, Opportunist, Point Blank Shot, Sneak Attack +1d6, Two-Weapon Fighting
Special Qualities freak traits

Abilities Str 14 (13), Dex 13, Con 15, Int 15, Wis 13, Cha 18 (16)
'(-)' indicate original ability scores.
AL chance/duality, justice, evil, crime, Gotham City, law; Rep +7; San 2
          Note: Harvey suffers from a severe case of indefinite dissociative identity disorder.
Feats Aircraft Operation (helicopters), Brawl, Combat Martial Arts, Confident, Deceptive, Defensive Martial Arts, Double Tap, Drive-by-Attack, Educated (Knowledge [civics, streetwise]), Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Trustworthy, Two-Weapon Fighting
Flaws Dependent: Chance (Without the toss and confirmed result of his signature double-headed coin, Harvey is pathologically incapable of making crucial decisions, and will not proceed with any significant course of action until the coin has indicated “good heads” or “bad heads,” thus rendering a decision suitable for a situation with two outcomes. Because of this perpetual doubt, Harvey suffers a –2 penalty on all Will saves which cannot be offset by any means, save erasing his dependency.)—Bonus feat selected: Two-Weapon Fighting
Skills (core) Bluff +11 (+4 toward women), Climb +6, Computer Use +6, Demolitions +8, Diplomacy +16 (+4 toward women), Disguise +9 (+4 toward women), Drive +5, Forgery +6, Gamble +10, Gather Information +14 (+4 toward women), Hide +7, Intimidate +16 (+4 toward women), Investigate +12, Jump +5, Knowledge (behavioral sciences) +7, Knowledge (civics) +12, Knowledge (current events) +8, Knowledge (streetwise) +12, Listen +7, Pilot +5, Profession (lawyer) +14, Read/Write English, Read/Write Spanish, Research +5, Search +5, Sense Motive +10 (–4* toward women), Speak English, Speak Spanish, Spot +5, Swim +5
Skills (house) Athletics +12, Computer Use +6, Demolitions +8, Disguise +10 (+4 toward women), Drive +5, Forgery +7, Gamble +10, Gather Information +14 (+4 toward women), Deduce +13 (+2 on Investigate), Knowledge (behavioral sciences) +7, Knowledge (civics) +12, Knowledge (current events) +9, Knowledge (streetwise) +12, Perceive +18 (–4** on Sense motive toward women), Persuade +21 (+2 on Bluff, Diplomacy, Intimidate [+6 toward women]), Pilot +5, Profession (lawyer) +14, Read/Write English, Read/Write Spanish, Research +6, Sneak +12, Speak English, Speak Spanish
* Due to Harvey’s mental state and chivalrous nature, he receives a penalty on his Sense Motive checks equal to the bonus he receives for his Charm talent when interacting with women. This penalty is doubled if Harvey is likewise attracted to the woman he is interacting with.
Talents (Strong) Melee Smash
Talents (Smart) Savant (Investigate)
Talents (Dedicated) Skill Emphasis (Profession [lawyer])
Talents (Charismatic) Charm (females), Coordinate
Talents (Investigator) Profile, Contact (low-level)
Talents (Gangster) Infamy, Opportunist, Sneak Attack (+1d6), Underworld Contact
Starting Occupation (core) White Collar (Diplomacy, Research as permanent class skills, +1 on Knowledge [civics])
Starting Occupation (house) White Collar (Persuade, Research as permanent class skills, +1 on Knowledge [civics])
Possessions (total weight 9 lb.) formal outfit (designer suit often stylized in contrasting halves; 3 lb.), two-headed silver dollar (with marked and unmarked faces), twin Colt Double Eagles (.45 ACP; 3 lb. each), various personal items
Wealth Bonus +17

Up next, Catwoman!

Sal Maroni

Next up, the man who scarred Dent:

SALVATORE “SAL” VINCENT “THE BOSS” MARONI
Male Human Tough 3/Gangster* 6; CR 9
Medium-size Humanoid (height 5’ 10”, weight 191 lb.); Age mid 40s
* See Past

Init +1; Senses (core) Listen +2, Search +1, Spot +7; Senses (house) Listen/Spot +13, Search +1
Languages English, Italian

Defense (core) 16, touch 16, flat-footed 15; Defense (house) 16, touch 12, flat-footed 15; (+1 Dex, +5 class)
hp 71 (9 HD); Mas 15
Fort +7, Ref +7, Will +5
Action Points 6

Speed 30 ft.
Melee unarmed strike +8/+3 (1d6+1 nonlethal, 20) or
Melee brass knuckles (unarmed) +8/+3 (1d6+2 lethal, 20) or
Melee by weapon +7/+2 or
Ranged Beretta pistol +7/+2 (2d4 ballistic, 20, 30 ft., S, 13 box) or
Ranged Colt submachine gun +7/+2 (2d6 ballistic, 20, 60 ft., S/A, 20 box) or
Ranged by weapon +7/+2
Space 5 ft. by 5 ft.; Reach 5 ft.
Base Atk +6; Grp +8
Atk Options Point Blank Shot, Sneak Attack +2d6
Special Qualities street traits

Abilities Str 13 (14), Dex 12 (13), Con 15, Int 13 (12), Wis 14 (13), Cha 15 (13)
'(-)' indicate original ability scores.
          Note: Salvatore has age penalties and bonuses due to middle age.
Allegiances the Maroni family, money, evil, Gotham City; Rep +7; San 58
Feats Advanced Firearms Proficiency, Brawl, Confident, Minions (Leader score: 17; see Past), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Strafe
Skills (core) Bluff +7, Climb +5, Diplomacy +8, Drive +5, Gamble +9, Gather Information +9, Intimidate +11 (+16 when aiming a firearm), Knowledge (current events) +5, Knowledge (streetwise) +8, Profession (restaurateur) +5, Read/Write English, Read/Write Italian, Sense Motive +8, Sleight of Hand +8 (+10 with Beretta 84f), Speak English, Speak Italian, Spot +7
Skills (house) Athletics +5, Drive +5, Gamble +10, Gather Information +10, Knowledge (current events) +5, Knowledge (streetwise) +9, Perceive +13, Persuade +14 (+2 on Intimidate), Profession (restaurateur) +8, Read/Write English, Read/Write Italian, Sleight of Hand +8 (+10 with Beretta 84f), Speak English, Speak Italian
Talents (Tough) Robust, Second Wind (recovers 5 hp, 2/day)
Talents (Gangster) Infamy, Opportunist, Sneak Attack (+2d6), Underworld Contacts (3)
Starting Occupation Criminal & Entrepreneur (Gamble, Sleight of Hand as permanent class skills; Brawl)
Possessions (carried weight 12 lb.) formal outfit (tuxedo; 3 lb.), brass knuckles (1 lb.), Beretta Model 84f pistol (2 lb.), Colt Model 635 submachine gun (6 lb.)
          Note: As a prominent crime boss in Gotham, the Boss has access to many restricted and illegal goods, and can easily obtain most common items.
Wealth Bonus +18